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Tagarela Lip Sync for Unity3D

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Make your 3d characters talk in few steps

Tagarela is an editor and runtime solution to create facial animations to your 3d characters.

The main focus of the project is to create an easy-to-learn/easy-to-implement system, trough a funny and small keyframe editor.

The current system now uses the native Unity blend shape support. Blend shapes can be created in your favorite 3d application, like 3dsMax, Maya or Blender.

Using the built-in WYSIWYG Animation Editor, you can edit your animations by adding and dragging keyframes, setting the morph shape sliders to create new expression, while you see the transformations and hear the audio in the exact keyframe position. All was prepared to make the editing fast and funny.

The current version supports 2 kinds of animations:

  • Using an audio file: the animation will follow the audio current play-time to prevent latency.
  • Custom animation length: will play based on unity timer, and don´t play an audio.
Click here to watch the video
Click here to check the real-time demo application (Unity web player)

Features

  • Built-in keyframe editor
  • Audio waveform image preview
  • Real time preview in Unity scene editor
  • Shift+drag to easily clone a keyframe
  • Simple call Play("yourfile") to run your animation
  • Audio animations are sync to audio.time, to avoid latency

Support, Examples and News

Access http://www.rodrigopegorari.com to keep posted about the Tagarela development.

Or follow me at my twitter (@pegorari) if you wan´t to stay tunned with updates.

Pay me a beer!

Tagarela is a free and open-source project. I will really enjoy to see my work helping another people. If you like it and would like to pay me a beer (a symbolic way to support the project development), your generosity is greatly appreciated!

Cheers!

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