Skip to content

InfectedBytes/moonsharp

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

MoonSharp Build Status Build Status

http://www.moonsharp.org

A complete Lua solution written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms.

Features:

  • 99% compatible with Lua 5.2 (with the only unsupported feature being weak tables support)
  • Support for metalua style anonymous functions (lambda-style)
  • Easy to use API
  • Source based remote debugger accessible with a web browser and Flash (PCL targets not supported)
  • Runs on .NET 3.5, .NET 4.x, Mono, Xamarin and Unity3D
  • Runs on Ahead-of-time platforms like iOS
  • Runs on platforms requiring a .NET 4.x portable class library (e.g. Windows Phone)
  • No external dependencies, implemented in as few targets as possible
  • Easy and performant interop with CLR objects, with runtime code generation where supported
  • Interop with methods, extension methods, overloads, fields, properties and indexers supported
  • Support for the complete Lua standard library with very few exceptions (mostly located on the 'debug' module)
  • Async methods for .NET 4.x targets
  • Supports dumping/loading bytecode for obfuscation and quicker parsing at runtime
  • Easy opt-out of Lua standard library modules to sandbox what scripts can access
  • Easy to use error handling (script errors are exceptions)
  • Support for coroutines, including invocation of coroutines as C# iterators
  • REPL interpreter, plus facilities to easily implement your own REPL in few lines of code
  • Complete XML help, and walkthroughs on http://www.moonsharp.org

For highlights on differences between MoonSharp and standard Lua, see http://www.moonsharp.org/moonluadifferences.html

Please see http://www.moonsharp.org for downloads, infos, tutorials, etc.

License

The program and libraries are released under a 3-clause BSD license - see the license section.

Parts of the string library are based on the KopiLua project (https://github.com/NLua/KopiLua). Debugger icons are from the Eclipse project (https://www.eclipse.org/).

Usage

Use of the library is easy as:

double MoonSharpFactorial()
{
	string script = @"    
		-- defines a factorial function
		function fact (n)
			if (n == 0) then
				return 1
			else
				return n*fact(n - 1)
			end
		end

	return fact(5)";

	DynValue res = Script.RunString(script);
	return res.Number;
}

For more in-depth tutorials, samples, etc. please refer to http://www.moonsharp.org/getting_started.html

About

An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C# 67.3%
  • Lua 27.4%
  • JavaScript 2.8%
  • CSS 1.0%
  • HTML 0.7%
  • Makefile 0.4%
  • Other 0.4%