My daily Prototyping outcomes with Unity :)
These Google Slides demonstrate all results, with explanations and notes (in Chinese 中文).
- BOIDs
- trajectory simulation (e.g. bird diving?)
- procedural splines?
- Tons of Procedural Generation
- Google: Procedural Generation Unity
- Procedural Low Poly Cities: https://www.assetstore.unity3d.com/en/#!/content/57470
- Procedural low poly worlds
- consider: Polydraw
- consider: Build System
- Procedural paths/roads/rivers
- Procedural (but pretty!) landscape
- Procedural 3D bi-ped generator
- Procedural, pretty/noisy/filtered materials + textures
- Procedural Character Animations - https://www.youtube.com/watch?v=LNidsMesxSE
- Procedural low poly planets? https://www.youtube.com/watch?v=m1iPbO7VKk8
- Animated/extruted/deformed Meshes
- Sprite + Mesh Fracturing
- probably want to use Voronoi to create the random partitioning
- AI
- SimpleResourceGatherAI
- SimplePredatorPrey