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A mod for Cities: Skylines that gives you more control over road and rail traffic in your city

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Notices

Users:

  • Having problems with traffic despawning after updating roads or rails? Try Broken Node Detector which helps detect a game bug. Colossal Order are aware of the issue.
  • We are currently alpha-testing TM:PE Version 11. If you want to help test, please see TM:PE V11 alpha test in the Steam Workshop. Developers:
  • We are currently working on version 11, which uses Harmony library. If you had any existing pull requests, or repository forks, they will need rebasing to the heavily modified master branch. If you need any help, please contact us using the links above.

Current release

TM:PE 10.21.1 hotfix, 06/07/2019

  • Fixed: Speed panel tanks fps if train tracks on screen (thanks rlas & DaEgi01!) (#411, #413)
  • Meta: Main changelog refactored (#412)

TM:PE 10.21, 02/07/2019

  • Added: Cims have individual driving styles to determine lane changes and driving speed (#263 #334)
  • Added: Miles Per Hour option for speed limits (thanks kvakvs) (#384)
  • Added: Selectable style (US, UK, EU) of speed sign in speed limits UI (thanks kvakvs) (#384)
  • Added: Differentiate LABS, STABLE and DEBUG branches in UI (#326, #333)
  • Added: Keybinds tab in mod options - choose your own shortcuts! (thanks kvakvs) (#382)
  • Added: Show keyboard shortcuts in button tooltips where applicable (thanks kvakvs) (#382)
  • Added: Basic support of offline mode for users playing on EA's Origin service (#333, #400)
  • Improved:: Avoid setting loss due to duplicate TM:PE subscriptions (#333, #306, #149, #190, #211, #400)
  • Fixed: Vehicle limit count; compatibility with More Vehicles mod (thanks Dymanoid) (#362)
  • Fixed: Mail trucks ignoring lane arrows (thanks Subaru & eudyptula for feedback) (#307, #338)
  • Fixed: Vehicles stop in road trying to find parking (thanks eudyptula for investigating) (#259, #359)
  • Fixed: Random parking broken (thanks s2500111 for beta testing) (#259, #359)
  • Fixed: Pedestrian crossing restriction affects road-side parking (#259, #359)
  • Fixed: 'Vanilla Trees Remover' is now compatible (thanks TPB for fixing) (#331, #332)
  • Fixed: Single-lane bunching on DLS higher than 50% (#263 #334)
  • Fixed: Lane changes at toll booths (also notified CO of bug in vanilla) (#225, #355)
  • Fixed: Minor issues regarding saving/loading junction restrictions (#358)
  • Fixed: Changes of default junction restrictions not reflected in UI overlay (#358)
  • Fixed: Resetting stuck cims unpauses the simulation (#358, #351)
  • Fixed: Treat duplicate TM:PE subscriptions as mod conflicts (#333, #306, #149, #190, #400)
  • Fixed: TargetInvocationException in mod compatibility checker (#386, #333)
  • Fixed: Issue with Paradox login blurring compatibility checker dialog (#404)
  • Updated: Game version 1.12.1-f1 compatible (#403)
  • Updated: Chinese translation (thanks Emphasia) (#375, #336)
  • Updated: German translation (thanks kvakvs) (#384)
  • Updated: Polish translation (thanks krzychu124) (#384, #333)
  • Updated: Russian translation (thanks vitalii201 & kvakvs) (#327, #328)
  • Updated: Renamed 'Realistic driving speeds' to 'Individual driving styles' (#334)
  • Removed: Obsolete TMPE.GlobalConfigGenerator module (#367, #374)
  • Meta: Separate binaries for Stable and Labs on GitHub release pages (#360)
  • Meta: Initial documentation for release process in wiki (see Contributing page) (#360)
  • Meta: Added GitHub issue templates for bugs, features, translations. (#272)
  • Meta: Added .editorconfig file for IDE code indenting standardisation (#392, #384)
  • Meta: Added entire .vs/ and .idea/ folders to .gitignore (#395, #382)
  • Meta: Updated install guide to include section for EA Origin users (#333)
  • Meta: Enable latest C# LangVersion in all projects (#398)

See Full Changelog for details of earlier releases.

Contributing

We welcome contributions from the community! See: Contributing Guide

License

MIT License (open source)

Support Policy

The TM:PE team is happy to support you if you have any issues with the mod under the following conditions:

  • You are using the latest version of the STABLE and/or LABS mod.
  • You are using a properly purchased version of Cities: Skylines.

We will not provide support if:

  • You are using a pirated version of Cities: Skylines.
  • You are using an older version of the mod.
  • You are using an older version of Cities: Skylines.

TM:PE is only tested on and updated for the latest version of Cities: Skylines.

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Cities: Skylines Traffic Manager: Traffic President Edition

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