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EnemyFighter.cs
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EnemyFighter.cs
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
namespace Myplanegame
{
public class EnemyFighter : BasePlane
{
FighterType _fighterType;
public EnemyFighter(Point startPos,FighterType fighterType) : base(startPos)
{
_fighterType = fighterType;
switch (fighterType)
{
case FighterType.RED:
PlaneImg = Resource.fighterRed;
OFFSET += 4;
break;
case FighterType.GREEN:
PlaneImg = Resource.fighterGreen; break;
case FighterType.YELLOW:
PlaneImg = Resource.fighterYellow;
OFFSET += 2;
break;
default:
break;
}
AutoMove = true;
IsEnemy = true;
OFFSET = 4;
PlaneSize = new Size(PlaneImg.Width, PlaneImg.Height);
}
public enum FighterType
{
RED,
GREEN,
YELLOW
}
public override void Move()
{
base.Move();
Position = new Point(Position.X, Position.Y + OFFSET);
}
}
}