public DynamicNode Down(string nodeTypeAlias) { return(DynamicNodeWalker.Down(this, nodeTypeAlias)); }
public DynamicNode Down() { return(DynamicNodeWalker.Down(this)); }
public DynamicNode Down(int number) { return(DynamicNodeWalker.Down(this, number)); }
public DynamicNode Up(int number) { return(DynamicNodeWalker.Up(this, number)); }
public DynamicNode Up(string nodeTypeAlias) { return(DynamicNodeWalker.Up(this, nodeTypeAlias)); }
public DynamicNode Sibling(string nodeTypeAlias) { return(DynamicNodeWalker.Sibling(this, nodeTypeAlias)); }
public DynamicNode Up() { return(DynamicNodeWalker.Up(this)); }
public DynamicNode Previous(string nodeTypeAlias) { return(DynamicNodeWalker.Previous(this, nodeTypeAlias)); }
public DynamicNode Sibling(int number) { return(DynamicNodeWalker.Sibling(this, number)); }
public DynamicNode Previous(int number) { return(DynamicNodeWalker.Previous(this, number)); }
public DynamicNode Previous() { return(DynamicNodeWalker.Previous(this)); }
public DynamicNode Next(string nodeTypeAlias) { return(DynamicNodeWalker.Next(this, nodeTypeAlias)); }
public DynamicNode Next(int number) { return(DynamicNodeWalker.Next(this, number)); }
public DynamicNode Next() { return(DynamicNodeWalker.Next(this)); }