internal BundleFile ReadFile(GameProcessorContext context) { BundleFile bundle = new BundleFile(this); foreach (FileScheme scheme in Schemes) { bundle.AddFile(context, scheme); } return(bundle); }
public BundleFile ReadFile(IFileCollection collection, IAssemblyManager manager) { BundleFile bundle = new BundleFile(collection, this); foreach (FileScheme scheme in Schemes) { bundle.AddFile(scheme, collection, manager); } return(bundle); }