public override bool Export(ProjectAssetContainer container, string dirPath) { string subPath = Path.Combine(dirPath, ProjectSettingsName); string fileName = $"{EditorBuildSettings.ClassID.ToString()}.asset"; string filePath = Path.Combine(subPath, fileName); if (!DirectoryUtils.Exists(subPath)) { DirectoryUtils.CreateDirectory(subPath); } BuildSettings asset = (BuildSettings)Asset; IEnumerable <Scene> scenes = asset.Scenes.Select(t => new Scene(t, container.SceneNameToGUID(t))); EditorBuildSettings.Initialize(scenes); AssetExporter.Export(container, EditorBuildSettings, filePath); fileName = $"{EditorSettings.ClassID.ToString()}.asset"; filePath = Path.Combine(subPath, fileName); AssetExporter.Export(container, EditorSettings, filePath); fileName = $"ProjectVersion.txt"; filePath = Path.Combine(subPath, fileName); using (FileStream file = FileUtils.Create(filePath)) { using (StreamWriter writer = new StreamWriter(file)) { writer.Write("m_EditorVersion: 2017.3.0f3"); } } return(true); }
public override bool Export(ProjectAssetContainer container, string dirPath) { string subPath = Path.Combine(dirPath, ProjectSettingsName); string fileName = $"{EditorBuildSettings.ClassID.ToString()}.asset"; string filePath = Path.Combine(subPath, fileName); if (!DirectoryUtils.Exists(subPath)) { DirectoryUtils.CreateDirectory(subPath); } BuildSettings asset = (BuildSettings)Asset; IEnumerable <Scene> scenes = asset.Scenes.Select(t => new Scene(t, container.SceneNameToGUID(t))); EditorBuildSettings.Initialize(scenes); AssetExporter.Export(container, EditorBuildSettings, filePath); fileName = $"{EditorSettings.ClassID.ToString()}.asset"; filePath = Path.Combine(subPath, fileName); AssetExporter.Export(container, EditorSettings, filePath); if (NavMeshProjectSettings != null) { fileName = $"{NavMeshProjectSettings.ExportName}.asset"; filePath = Path.Combine(subPath, fileName); AssetExporter.Export(container, NavMeshProjectSettings, filePath); } if (NetworkManager != null) { fileName = $"{NetworkManager.ExportName}.asset"; filePath = Path.Combine(subPath, fileName); AssetExporter.Export(container, NetworkManager, filePath); } if (Physics2DSettings != null) { fileName = $"{Physics2DSettings.ExportName}.asset"; filePath = Path.Combine(subPath, fileName); AssetExporter.Export(container, Physics2DSettings, filePath); } if (UnityConnectSettings != null) { fileName = $"{UnityConnectSettings.ExportName}.asset"; filePath = Path.Combine(subPath, fileName); AssetExporter.Export(container, UnityConnectSettings, filePath); } if (QualitySettings != null) { fileName = $"{QualitySettings.ExportName}.asset"; filePath = Path.Combine(subPath, fileName); AssetExporter.Export(container, QualitySettings, filePath); } fileName = $"ProjectVersion.txt"; filePath = Path.Combine(subPath, fileName); using (FileStream file = FileUtils.Create(filePath)) { using (StreamWriter writer = new InvariantStreamWriter(file, Encoding.UTF8)) { writer.Write("m_EditorVersion: 2017.3.0f3"); } } return(true); }