/* goodG2B() - use goodsource and badsink */ private static void GoodG2B() { float data; /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */ data = 2; CWE197_Numeric_Truncation_Error__float_random_to_short_71b.GoodG2BSink((Object)data); }