/* goodG2B() - use goodsource and badsink */ private static void GoodG2B() { float data; /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */ data = 2; Dictionary <int, float> dataDictionary = new Dictionary <int, float>(); dataDictionary.Add(0, data); dataDictionary.Add(1, data); dataDictionary.Add(2, data); CWE197_Numeric_Truncation_Error__float_random_to_int_74b.GoodG2BSink(dataDictionary); }
public override void Bad() { float data; /* FLAW: Set data to a random value */ data = (float)(float.MaxValue * 2.0 * (new Random().NextDouble() - 0.5)); Dictionary <int, float> dataDictionary = new Dictionary <int, float>(); dataDictionary.Add(0, data); dataDictionary.Add(1, data); dataDictionary.Add(2, data); CWE197_Numeric_Truncation_Error__float_random_to_int_74b.BadSink(dataDictionary); }