public object GetUiSettings() { if (_overlaySettings == null || _overlaySettings.IsDisposed) { _overlaySettings = new IngameOverlaySettings(_settings); } return(_overlaySettings); }
public UserControl GetUiSettings() { if (_overlaySettings == null || _overlaySettings.IsDisposed) { _overlaySettings = new IngameOverlaySettings(_settings); } return(_overlaySettings); }