public void Init()
        {
            fixture = new Fixture().Customize(new AutoMoqCustomization());

            mockTurnHandler = fixture.Create<Mock<ITurnHandler>>();
            game = new Game(mockTurnHandler.Object, PlayerFactory.BuildPlayers(PLAYER_COUNT)); 
        }
示例#2
0
        public void PlayerOrderIsRandomized()
        {
            Mock<IRoundManager> mockRoundManager = new Mock<IRoundManager>();

            var car = new Player("Car");
            var horse = new Player( "Horse");
            var hat = new Player("Hat");
            var players = new List<Player>() { car, horse, hat };

            var game = new Game(mockRoundManager.Object, players);

            Boolean carIsFirst = false;
            Boolean horseIsFirst = false;
            Boolean hatIsFirst = false;

            for (Int32 i = 0; i < 100; i++)
            {
                game.PlayNumberOfRounds(1);

                if (game.players.First().Name == "Car")
                    carIsFirst = true;
                else if (game.players.First().Name == "Horse")
                    horseIsFirst = true;
                else if (game.players.First().Name == "Hat")
                    hatIsFirst = true;
            }

            Assert.IsTrue(carIsFirst && horseIsFirst && hatIsFirst);
        }
示例#3
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        public void LessThanTwoPlayersThrowsException()
        {
            Mock<IRoundManager> mockRoundManager = new Mock<IRoundManager>();
            var car = new Player("Car");
            var players = new List<Player>() { car };
            var game = new Game(mockRoundManager.Object, players);

            game.PlayGame();
        }
        public void Setup()
        {
            generator = new RandomGeneratorMoc();
            string[] properties =
            {
                "a", "b", "c"
            };

            gameBoard = new Board(new PropertyFactory(properties));
            string[] players =
            {
                "a", "b", "c", "d", "e"
            };

            playerDeque = new PlayerDeque(generator, new PlayerFactory(players, generator, gameBoard));
            game = new Game(gameBoard);
            game.Players = playerDeque;
        }
示例#5
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        public void MoreThanEightPlayersThrowsException()
        {
            Mock<IRoundManager> mockRoundManager = new Mock<IRoundManager>();

            var car1 = new Player("Car");
            var car2 = new Player("Car");
            var car3 = new Player("Car");
            var car4 = new Player("Car");
            var car5 = new Player("Car");
            var car6 = new Player("Car");
            var car7 = new Player("Car");
            var car8 = new Player("Car");
            var car9 = new Player("Car");

            var players = new List<Player>() { car1, car2, car3, car4, car5, car6, car7, car8, car9 };

            var game = new Game(mockRoundManager.Object, players);

            game.PlayGame();
        }
示例#6
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 public void Initialize()
 {
     this.game = new ClassicGame();
 }