示例#1
0
        /// <summary>
        /// Adds a Texture to the TPL.
        /// </summary>
        /// <param name="img"></param>
        /// <param name="tplFormat"></param>
        public void AddTexture(Image img, TPL_TextureFormat tplFormat, TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3)
        {
            TPL_TextureEntry tempTexture = new TPL_TextureEntry();
            TPL_TextureHeader tempTextureHeader = new TPL_TextureHeader();
            TPL_PaletteHeader tempPaletteHeader = new TPL_PaletteHeader();
            byte[] tempTextureData = imageToTpl(img, tplFormat);
            byte[] tempPaletteData = new byte[0];

            tempTextureHeader.TextureHeight = (ushort)img.Height;
            tempTextureHeader.TextureWidth = (ushort)img.Width;
            tempTextureHeader.TextureFormat = (uint)tplFormat;

            if (tplFormat == TPL_TextureFormat.CI4 || tplFormat == TPL_TextureFormat.CI8 || tplFormat == TPL_TextureFormat.CI14X2)
            {
                ColorIndexConverter cic = new ColorIndexConverter(imageToRgba(img), img.Width, img.Height, tplFormat, paletteFormat);

                tempTextureData = cic.Data;
                tempPaletteData = cic.Palette;

                tempPaletteHeader.NumberOfItems = (ushort)(tempPaletteData.Length / 2);
                tempPaletteHeader.PaletteFormat = (uint)paletteFormat;
            }

            tplTextureEntries.Add(tempTexture);
            tplTextureHeaders.Add(tempTextureHeader);
            tplPaletteHeaders.Add(tempPaletteHeader);
            textureData.Add(tempTextureData);
            paletteData.Add(tempPaletteData);

            tplHeader.NumOfTextures++;
        }
示例#2
0
        private void createFromImages(Image[] images, TPL_TextureFormat[] tplFormats, TPL_PaletteFormat[] paletteFormats)
        {
            tplHeader = new TPL_Header();
            tplTextureEntries = new List<TPL_TextureEntry>();
            tplTextureHeaders = new List<TPL_TextureHeader>();
            tplPaletteHeaders = new List<TPL_PaletteHeader>();
            textureData = new List<byte[]>();
            paletteData = new List<byte[]>();

            tplHeader.NumOfTextures = (uint)images.Length;

            for (int i = 0; i < images.Length; i++)
            {
                Image img = images[i];

                TPL_TextureEntry tempTexture = new TPL_TextureEntry();
                TPL_TextureHeader tempTextureHeader = new TPL_TextureHeader();
                TPL_PaletteHeader tempPaletteHeader = new TPL_PaletteHeader();
                byte[] tempTextureData = imageToTpl(img, tplFormats[i]);
                byte[] tempPaletteData = new byte[0];

                tempTextureHeader.TextureHeight = (ushort)img.Height;
                tempTextureHeader.TextureWidth = (ushort)img.Width;
                tempTextureHeader.TextureFormat = (uint)tplFormats[i];

                if (tplFormats[i] == TPL_TextureFormat.CI4 || tplFormats[i] == TPL_TextureFormat.CI8 || tplFormats[i] == TPL_TextureFormat.CI14X2)
                {
                    ColorIndexConverter cic = new ColorIndexConverter(imageToRgba(img), img.Width, img.Height, tplFormats[i], paletteFormats[i]);

                    tempTextureData = cic.Data;
                    tempPaletteData = cic.Palette;

                    tempPaletteHeader.NumberOfItems = (ushort)(tempPaletteData.Length / 2);
                    tempPaletteHeader.PaletteFormat = (uint)paletteFormats[i];
                }

                tplTextureEntries.Add(tempTexture);
                tplTextureHeaders.Add(tempTextureHeader);
                tplPaletteHeaders.Add(tempPaletteHeader);
                textureData.Add(tempTextureData);
                paletteData.Add(tempPaletteData);
            }
        }
示例#3
0
        private void parseTpl(Stream tplFile)
        {
            fireDebug("Parsing TPL...");

            tplHeader = new TPL_Header();
            tplTextureEntries = new List<TPL_TextureEntry>();
            tplTextureHeaders = new List<TPL_TextureHeader>();
            tplPaletteHeaders = new List<TPL_PaletteHeader>();
            textureData = new List<byte[]>();
            paletteData = new List<byte[]>();

            tplFile.Seek(0, SeekOrigin.Begin);
            byte[] temp = new byte[4];

            fireDebug("   Reading TPL Header: Magic... (Offset: 0x{0})", tplFile.Position);
            tplFile.Read(temp, 0, 4);
            if (Shared.Swap(BitConverter.ToUInt32(temp, 0)) != tplHeader.TplMagic)
            {
                fireDebug("    -> Invalid Magic: 0x{0}", Shared.Swap(BitConverter.ToUInt32(temp, 0)));
                throw new Exception("TPL Header: Invalid Magic!");
            }

            fireDebug("   Reading TPL Header: NumOfTextures... (Offset: 0x{0})", tplFile.Position);
            tplFile.Read(temp, 0, 4);
            tplHeader.NumOfTextures = Shared.Swap(BitConverter.ToUInt32(temp, 0));

            fireDebug("   Reading TPL Header: Headersize... (Offset: 0x{0})", tplFile.Position);
            tplFile.Read(temp, 0, 4);
            if (Shared.Swap(BitConverter.ToUInt32(temp, 0)) != tplHeader.HeaderSize)
            {
                fireDebug("    -> Invalid Headersize: 0x{0}", Shared.Swap(BitConverter.ToUInt32(temp, 0)));
                throw new Exception("TPL Header: Invalid Headersize!");
            }

            for (int i = 0; i < tplHeader.NumOfTextures; i++)
            {
                fireDebug("   Reading Texture Entry #{1} of {2}... (Offset: 0x{0})", tplFile.Position, i+1, tplHeader.NumOfTextures);

                TPL_TextureEntry tempTexture = new TPL_TextureEntry();

                tplFile.Read(temp, 0, 4);
                tempTexture.TextureHeaderOffset = Shared.Swap(BitConverter.ToUInt32(temp, 0));

                tplFile.Read(temp, 0, 4);
                tempTexture.PaletteHeaderOffset = Shared.Swap(BitConverter.ToUInt32(temp, 0));

                tplTextureEntries.Add(tempTexture);
            }

            for (int i = 0; i < tplHeader.NumOfTextures; i++)
            {
                fireDebug("   Reading Texture Header #{1} of {2}... (Offset: 0x{0})", tplFile.Position, i + 1, tplHeader.NumOfTextures);

                TPL_TextureHeader tempTextureHeader = new TPL_TextureHeader();
                TPL_PaletteHeader tempPaletteHeader = new TPL_PaletteHeader();
                tplFile.Seek(tplTextureEntries[i].TextureHeaderOffset, SeekOrigin.Begin);

                tplFile.Read(temp, 0, 4);
                tempTextureHeader.TextureHeight = Shared.Swap(BitConverter.ToUInt16(temp, 0));
                tempTextureHeader.TextureWidth = Shared.Swap(BitConverter.ToUInt16(temp, 2));

                tplFile.Read(temp, 0, 4);
                tempTextureHeader.TextureFormat = Shared.Swap(BitConverter.ToUInt32(temp, 0));

                tplFile.Read(temp, 0, 4);
                tempTextureHeader.TextureDataOffset = Shared.Swap(BitConverter.ToUInt32(temp, 0));

                tplFile.Read(temp, 0, 4);
                tempTextureHeader.WrapS = Shared.Swap(BitConverter.ToUInt32(temp, 0));

                tplFile.Read(temp, 0, 4);
                tempTextureHeader.WrapT = Shared.Swap(BitConverter.ToUInt32(temp, 0));

                tplFile.Read(temp, 0, 4);
                tempTextureHeader.MinFilter = Shared.Swap(BitConverter.ToUInt32(temp, 0));

                tplFile.Read(temp, 0, 4);
                tempTextureHeader.MagFilter = Shared.Swap(BitConverter.ToUInt32(temp, 0));

                tplFile.Read(temp, 0, 4);
                tempTextureHeader.LodBias = Shared.Swap(BitConverter.ToUInt32(temp, 0));

                tplFile.Read(temp, 0, 4);
                tempTextureHeader.EdgeLod = temp[0];
                tempTextureHeader.MinLod = temp[1];
                tempTextureHeader.MaxLod = temp[2];
                tempTextureHeader.Unpacked = temp[3];

                if (tplTextureEntries[i].PaletteHeaderOffset != 0)
                {
                    fireDebug("   Reading Palette Header #{1} of {2}... (Offset: 0x{0})", tplFile.Position, i + 1, tplHeader.NumOfTextures);

                    tplFile.Seek(tplTextureEntries[i].PaletteHeaderOffset, SeekOrigin.Begin);

                    tplFile.Read(temp, 0, 4);
                    tempPaletteHeader.NumberOfItems = Shared.Swap(BitConverter.ToUInt16(temp, 0));
                    tempPaletteHeader.Unpacked = temp[2];
                    tempPaletteHeader.Pad = temp[3];

                    tplFile.Read(temp, 0, 4);
                    tempPaletteHeader.PaletteFormat = Shared.Swap(BitConverter.ToUInt32(temp, 0));

                    tplFile.Read(temp, 0, 4);
                    tempPaletteHeader.PaletteDataOffset = Shared.Swap(BitConverter.ToUInt32(temp, 0));
                }

                tplFile.Seek(tempTextureHeader.TextureDataOffset, SeekOrigin.Begin);
                byte[] tempTextureData = new byte[textureByteSize((TPL_TextureFormat)tempTextureHeader.TextureFormat, tempTextureHeader.TextureWidth, tempTextureHeader.TextureHeight)];
                byte[] tempPaletteData = new byte[tempPaletteHeader.NumberOfItems * 2];

                fireDebug("   Reading Texture #{1} of {2}... (Offset: 0x{0})", tplFile.Position, i + 1, tplHeader.NumOfTextures);
                tplFile.Read(tempTextureData, 0, tempTextureData.Length);

                if (tplTextureEntries[i].PaletteHeaderOffset > 0)
                {
                    fireDebug("   Reading Palette #{1} of {2}... (Offset: 0x{0})", tplFile.Position, i + 1, tplHeader.NumOfTextures);

                    tplFile.Seek(tempPaletteHeader.PaletteDataOffset, SeekOrigin.Begin);
                    tplFile.Read(tempPaletteData, 0, tempPaletteData.Length);
                }
                else tempPaletteData = new byte[0];

                tplTextureHeaders.Add(tempTextureHeader);
                tplPaletteHeaders.Add(tempPaletteHeader);
                textureData.Add(tempTextureData);
                paletteData.Add(tempPaletteData);
            }
        }