private void OnEnable() { if (_openWindow == null) _openWindow = this; else Object.DestroyImmediate(this); }
private void OnEnable() { if (_openWindow == null) _openWindow = this; else Object.DestroyImmediate(this); this.title = "Base Settings"; }
private void OnEnable() { if (_openWindow == null) _openWindow = this; else Object.DestroyImmediate(this); this.titleContent = new GUIContent("Base Settings"); _gameSettings = AssetDatabase.LoadAssetAtPath(GameSettingsBase.PATH_DEFAULTSETTINGS_FULL, typeof(GameSettingsBase)) as GameSettingsBase; _timeLayersData = AssetDatabase.LoadAssetAtPath(CustomTimeLayersData.PATH_DEFAULTSETTINGS_FULL, typeof(CustomTimeLayersData)) as CustomTimeLayersData; }
private void OnDisable() { if(_openWindow == this) _openWindow = null; }