public Renderer() { mModelMatCalculator = new ModelMatCalculator(); mRotationX = (float)Math.PI / 4; mRotationY = 0; mCameraOrbitRadius = 5.0f; mCameraPosition = new float[3]; mCameraPosition[0] = 5f; mCameraPosition[1] = 5f; mCameraPosition[2] = 5f; mDevicePosition = new float[3]; mDevicePosition[0] = 0; mDevicePosition[1] = 0; mDevicePosition[2] = 0; }
public virtual void resetModelMatCalculator() { mModelMatCalculator = new ModelMatCalculator(); }