示例#1
0
        private void FormCube_Load(object sender, EventArgs e)
        {
            var     position = new vec3(5, 3, 4) * 0.3f;
            var     center   = new vec3(0, 0, 0);
            var     up       = new vec3(0, 1, 0);
            var     camera   = new Camera(position, center, up, CameraType.Perspective, this.winGLCanvas1.Width, this.winGLCanvas1.Height);
            Texture texture  = GetTexture();

            this.cubeNode = CubeNode.Create(texture);
            var scene = new Scene(camera);

            scene.RootNode = cubeNode;
            this.scene     = scene;

            var list            = new ActionList();
            var transformAction = new TransformAction(scene);

            list.Add(transformAction);
            var renderAction = new RenderAction(scene);

            list.Add(renderAction);
            this.actionList = list;

            //// uncomment these lines to enable manipualter of camera!
            //var manipulater = new FirstPerspectiveManipulater();
            //manipulater.BindingMouseButtons = System.Windows.Forms.MouseButtons.Right;
            //manipulater.Bind(camera, this.winGLCanvas1);
        }
示例#2
0
 private void O(float distance, Texture texture, GroupNode groupNode, vec3 diff)
 {
     {
         cubeNode = CubeNode.Create(texture);
         cubeNode.WorldPosition = new vec3(distance * 0.5f, 0, 0) + diff;
         groupNode.Children.Add(cubeNode);
     }
     {
         cubeNode = CubeNode.Create(texture);
         cubeNode.WorldPosition = new vec3(-distance * 0.5f, 0, 0) + diff;
         groupNode.Children.Add(cubeNode);
     }
     {
         cubeNode = CubeNode.Create(texture);
         cubeNode.WorldPosition = new vec3(distance * 0.5f, distance, 0) + diff;
         groupNode.Children.Add(cubeNode);
     }
     {
         cubeNode = CubeNode.Create(texture);
         cubeNode.WorldPosition = new vec3(-distance * 0.5f, distance, 0) + diff;
         groupNode.Children.Add(cubeNode);
     }
 }