示例#1
0
        public override Node Create(Vector2 pos)
        {
            RGBA_Mul node = ScriptableObject.CreateInstance <RGBA_Mul>();

            node.name = "RGBA Mul value";
            node.rect = new Rect(pos.x, pos.y, 172, 260);

            node.CreateInput("RGBA", "SuperFloat4");
            node.CreateOutput("RGBA", "SuperFloat4");

            return(node);
        }
示例#2
0
 public static void InitValueCount()
 {
     NormalMapTag = false;
     LerpUV.Init();
     AutomaticLerp.Init();
     WorldPositionPlusUV.Init();
     WorldParalaxUV.Init();
     HolographicParalax.Init();
     HumanBreathUV.Init();
     HumanBreathExUV.Init();
     FlipUV_H.Init();
     GenerateSOFTexture.Init();
     FlipUV_V.Init();
     RotationUV.Init();
     GrayScale.Init();
     Blur.Init();
     AnimatedPingPongOffsetUV.Init();
     DisplacementPlusUV.Init();
     AnimatedOffsetUV.Init();
     RGBA_Div.Init();
     RGBA_Add.Init();
     RGBA_Mul.Init();
     RGBA_Sub.Init();
     Generate_LightningFX.Init();
     MainTexture.Init();
     NewTexture.Init();
     SourceNewTexture.Init();
     OperationBlend.Init();
     OperationAdd.Init();
     OperationDiv.Init();
     OperationLerp.Init();
     OperationMul.Init();
     OperationSub.Init();
     MaskSprite.Init();
     MaskRGBA.Init();
     MaskChannel.Init();
     SourceRGBA.Init();
     GrabPassTag = false;
     DistortionUV.Init();
     OffsetUV.Init();
     GrabPass.Init();
     RGBA2Split.Init();
     Split2RGBA.Init();
     Desintegration.Init();
     Destroyer.Init();
     BurnFX.Init();
     PlasmaFX.Init();
     RGBA2UV.Init();
     UV2RGBA.Init();
     PreviewTexture.Init();
     OutlineFX.Init();
     UniColor.Init();
     BlurHQ.Init();
     CompressionFX.Init();
     OutlineEmpty.Init();
     Hologram.Init();
     ClippingLeft.Init();
     ClippingRight.Init();
     ClippingUp.Init();
     ClippingDown.Init();
     ColorRGBA.Init();
     TintRGBA.Init();
     InverseColor.Init();
     Threshold.Init();
     Brightness.Init();
     Darkness.Init();
     TwistUV.Init();
     AnimatedTwistUV.Init();
     ZoomUV.Init();
     PixelXYUV.Init();
     ColorHSV.Init();
     GhostFX.Init();
     CircleFade.Init();
     FourGradients.Init();
     ThresholdSmooth.Init();
     TiltUpUV.Init();
     TiltDownUV.Init();
     TiltLeftUV.Init();
     TiltRightUV.Init();
     Generate_Circle.Init();
     Generate_Shape.Init();
     Generate_Pyramid.Init();
     Generate_Checker.Init();
     Generate_Fire.Init();
     PremadeGradients.Init();
     ColorGradients.Init();
     AnimatedMouvementUV.Init();
     DisplacementUV.Init();
     OperationBlend.Init();
     PatternMovement.Init();
     OperationBlendMask.Init();
     PatternMovementMask.Init();
     KaleidoscopeUV.Init();
     TurnAlphaToBlack.Init();
     RenderedTexture.Init();
     TurnBlackToAlpha.Init();
     ResizeUV.Init();
     SpriteSheetFrameUV.Init();
     SpriteSheetAnimationUV.Init();
     Generate_Xray.Init();
     Generate_Donuts.Init();
     Generate_Line.Init();
     Generate_Noise.Init();
     PixelUV.Init();
     FishEyeUV.Init();
     PinchUV.Init();
     TurnMetal.Init();
     TurnGold.Init();
     TurnTransparent.Init();
     HdrControlValue.Init();
     HdrCreate.Init();
     PositionUV.Init();
     FadeToAlpha.Init();
     GenerateTexture.Init();
     SuperGrayScale.Init();
     ColorFilters.Init();
     DisplacementPack.Init();
     PatternMovementPack.Init();
     AnimatedZoomUV.Init();
     InnerGlow.Init();
     Generate_Spiral.Init();
     SimpleDisplacementUV.Init();
     SpriteSheetUVAnimPack.Init();
     MorphingPack.Init();
     MorphingPerfectPack.Init();
     AnimatedRotationUV.Init();
     AlphaAsAura.Init();
     FixUV.Init();
     AlphaIntensity.Init();
     Generate_Starfield.Init();
     MultipleUV.Init();
     TurnGB.Init();
     TurnC64.Init();
     TurnEGA.Init();
     TurnCGA.Init();
     AnimatedInfiniteZoomUV.Init();
     TurnCGA2.Init();
     Make3DFX.Init();
     BlurHQPlus.Init();
     Emboss.Init();
     EmbossFull.Init();
     Sharpness.Init();
     MotionBlurFast.Init();
     ShadowLight.Init();
     ShinyFX.Init();
     ShinyOnlyFX.Init();
     PlasmaLightFX.Init();
     DivUV.Init();
     SubUV.Init();
     AddUV.Init();
     CircleHole.Init();
     MaskAlpha.Init();
     DoodleUV.Init();
     LiquidUV.Init();
 }