private void addFlapjacks_Click(object sender, EventArgs e) { Flapjack food; if (Crispy.Checked == true) { food = Flapjack.Crispy; } else if (Soggy.Checked == true) { food = Flapjack.Soggy; } else if (Browned.Checked == true) { food = Flapjack.Browned; } else { food = Flapjack.Banana; } Lumberjack currentLumberjack = breakfastLine.Peek(); currentLumberjack.TakeFlapjacks(food, (int)howMany.Value); }
private void button1_Click(object sender, EventArgs e) { Lumberjack nextLumberjack = breakfastLine.Dequeue(); nextLumberjack.EatFlapjacks(); nextInLine.Text = ""; RedrawList(); }
private void RedrawList() { int number = 1; Line.Items.Clear(); foreach (Lumberjack lumberjack in breakfastLine) { Line.Items.Add(number + ". " + lumberjack.Name); number++; } if (breakfastLine.Count == 0) { groupBox1.Enabled = false; nextInLine.Text = ""; } else { groupBox1.Enabled = true; Lumberjack currentLumberjack = breakfastLine.Peek(); nextInLine.Text = currentLumberjack.Name + "得到了" + currentLumberjack.FlapjackCount + "flapjacks"; } }