示例#1
0
 private void UpdatePlantQuailty(UserPlantQuality plantQuality, PlantQualityType pQualityType, int totalNum)
 {
     plantQuality.GeneralID = generalID;
     plantQuality.PlantQuality = pQualityType;
     plantQuality.RefreshDate = DateTime.Now;
     plantQuality.RefreshNum = MathUtils.Addition(totalNum, 1, int.MaxValue);
 }
示例#2
0
文件: Action10003.cs 项目: 0jpq0/Scut
 public override bool TakeAction()
 {
     PlantType pType = (PlantType)Enum.Parse(typeof(PlantType), plantType.ToString());
     UserPlantQuality userPlantQuality = new GameDataCacheSet<UserPlantQuality>().FindKey(ContextUser.UserID, generalID, pType);
     if (userPlantQuality != null)
     {
         plantQualityType = (short)userPlantQuality.PlantQuality;
     }
     else
     {
         UserPlantQuality plant = new UserPlantQuality()
         {
             UserID = ContextUser.UserID,
             GeneralID = generalID,
             PlantQuality = PlantQualityType.PuTong,
             PlantType = pType,
             RefreshNum = 0,
             RefreshDate = DateTime.Now,
         };
         new GameDataCacheSet<UserPlantQuality>().Add(plant, GameEnvironment.CacheUserPeriod);
         plantQualityType = 1;
     }
     PlantQualityType qualityType = (PlantQualityType)Enum.Parse(typeof(PlantQualityType), plantQualityType.ToString());
     short generalLv = 0;
     userGeneral = new GameDataCacheSet<UserGeneral>().FindKey(ContextUser.UserID, generalID);
     if (userGeneral == null)
     {
         ErrorCode = LanguageManager.GetLang().ErrorCode;
         return false;
     }
     if (pType == PlantType.Experience)
     {
         generalLv = ContextUser.UserLv;
     }
     else if (pType == PlantType.GameGoin)
     {
         generalLv = userGeneral.GeneralLv;
     }
     plantInfo = new ConfigCacheSet<PlantInfo>().FindKey(generalLv, plantType, qualityType);
     double addNum = FestivalHelper.SurplusPurchased(ContextUser.UserID, FestivalType.ManorAddition);//活动加成
     rewardNum = plantInfo.GainNum;
     UserLand land = new GameDataCacheSet<UserLand>().FindKey(ContextUser.UserID, landPostion);
     if (land != null && land.IsRedLand == 1)
     {
         rewardNum = MathUtils.Addition(rewardNum, (int)(rewardNum * 0.2), int.MaxValue);
     }
     if (land != null && land.IsBlackLand == 1)
     {
         rewardNum = MathUtils.Addition(rewardNum, (int)(rewardNum * 0.4), int.MaxValue);
     }
     rewardNum = (rewardNum * addNum).ToInt();
     return true;
 }
示例#3
0
 private void AppendPlantQuality(PlantType pType, PlantQualityType plantQualityType)
 {
     UserPlantQuality plant = new UserPlantQuality()
                                  {
                                      UserID = ContextUser.UserID,
                                      GeneralID = generalID,
                                      PlantType = pType,
                                      PlantQuality = plantQualityType,
                                      RefreshNum = 1,
                                      RefreshDate = DateTime.Now
                                  };
     new GameDataCacheSet<UserPlantQuality>().Add(plant, GameEnvironment.CacheUserPeriod);
 }
示例#4
0
 private void AppendPlantQuality(PlantType pType, PlantQualityType plantQualityType)
 {
     UserPlantQuality plant = new UserPlantQuality()
                                  {
                                      UserID = ContextUser.UserID,
                                      GeneralID = generalID,
                                      PlantType = pType,
                                      PlantQuality = plantQualityType,
                                      RefreshNum = 1,
                                      RefreshDate = DateTime.Now
                                  };
     new PersonalCacheStruct<UserPlantQuality>().Add(plant);
 }