public void Constructor_CorrectlyInstantiates_Instance() { var element = new VertexElement( 0, VertexElementUsage.Position, VertexAttribPointerType.Float, 2, false ); element.ShouldSatisfyAllConditions( () => element.Offset.ShouldBe(0), () => element.Usage.ShouldBe(VertexElementUsage.Position), () => element.PointerType.ShouldBe(VertexAttribPointerType.Float), () => element.NumberOfComponents.ShouldBe(2), () => element.Normalised.ShouldBe(false) ); }
private void AssertVertexAttribPointerInvocation(VertexElement element, int location) { adapter.Verify(a => a.VertexAttribPointer( location, element.NumberOfComponents, element.PointerType, element.Normalised, vertexDeclaration.Stride, element.Offset )); }
private void AssertVertexElementProperties( VertexElement element, int offset, VertexAttribPointerType type, int numberOfComponents, bool normalised) { element.ShouldSatisfyAllConditions( () => element.Offset.ShouldBe(offset), () => element.PointerType.ShouldBe(type), () => element.NumberOfComponents.ShouldBe(numberOfComponents), () => element.Normalised.ShouldBe(normalised) ); }
public VertexDeclaration(int stride, VertexElement[] elements) { Stride = stride; this.elements = elements; }