Inheritance: WowPacketParser.Store.Objects.WoWObject
示例#1
0
        private static void ReadCreateObjectBlock(Packet packet, WowGuid guid, uint map, object index)
        {
            var objType = packet.ReadByteE<ObjectType>("Object Type", index);
            var moves = ReadMovementUpdateBlock(packet, guid, index);
            var updates = CoreParsers.UpdateHandler.ReadValuesUpdateBlock(packet, objType, index, true);

            WoWObject obj;
            switch (objType)
            {
                case ObjectType.Unit:
                    obj = new Unit();
                    break;
                case ObjectType.GameObject:
                    obj = new GameObject();
                    break;
                case ObjectType.Item:
                    obj = new Item();
                    break;
                case ObjectType.Player:
                    obj = new Player();
                    break;
                default:
                    obj = new WoWObject();
                    break;
            }

            obj.Type = objType;
            obj.Movement = moves;
            obj.UpdateFields = updates;
            obj.Map = map;
            obj.Area = CoreParsers.WorldStateHandler.CurrentAreaId;
            obj.PhaseMask = (uint)CoreParsers.MovementHandler.CurrentPhaseMask;
            obj.Phases = new HashSet<ushort>(CoreParsers.MovementHandler.ActivePhases);

            // If this is the second time we see the same object (same guid,
            // same position) update its phasemask
            if (Storage.Objects.ContainsKey(guid))
            {
                var existObj = Storage.Objects[guid].Item1;
                CoreParsers.UpdateHandler.ProcessExistingObject(ref existObj, obj, guid); // can't do "ref Storage.Objects[guid].Item1 directly
            }
            else
                Storage.Objects.Add(guid, obj, packet.TimeSpan);

            if (guid.HasEntry() && (objType == ObjectType.Unit || objType == ObjectType.GameObject))
                packet.AddSniffData(Utilities.ObjectTypeToStore(objType), (int)guid.GetEntry(), "SPAWN");
        }
        private static void ReadCreateObjectBlock(ref Packet packet, Guid guid, uint map, int index)
        {
            var objType = packet.ReadEnum<ObjectType>("Object Type", TypeCode.Byte, index);
            var moves = ReadMovementUpdateBlock(ref packet, guid, index);
            var updates = ReadValuesUpdateBlock(ref packet, objType, index);

            WoWObject obj;
            switch (objType)
            {
                case ObjectType.Unit:       obj = new Unit(); break;
                case ObjectType.GameObject: obj = new GameObject(); break;
                case ObjectType.Item:       obj = new Item(); break;
                case ObjectType.Player:     obj = new Player(); break;
                default:                    obj = new WoWObject(); break;
            }

            obj.Type = objType;
            obj.Movement = moves;
            obj.UpdateFields = updates;
            obj.Map = map;
            obj.Area = WorldStateHandler.CurrentAreaId;
            obj.PhaseMask = (uint) MovementHandler.CurrentPhaseMask;

            Storage.Objects.TryAdd(guid, obj);

            if (guid.HasEntry() && (objType == ObjectType.Unit || objType == ObjectType.GameObject))
                packet.AddSniffData(Utilities.ObjectTypeToStore(objType), (int)guid.GetEntry(), "SPAWN");
        }
示例#3
0
        private static void ReadCreateObjectBlock(ref Packet packet, Guid guid, uint map, int index)
        {
            var objType = packet.ReadEnum<ObjectType>("Object Type", TypeCode.Byte, index);
            var moves = ReadMovementUpdateBlock(ref packet, guid, index);
            var updates = ReadValuesUpdateBlock(ref packet, objType, index);

            switch (objType)
            {
                case ObjectType.Unit:
                    var unit = new Unit {Type = objType, Movement = moves, UpdateFields = updates, Map = map, Area = WorldStateHandler.CurrentAreaId, PhaseMask = (uint) MovementHandler.CurrentPhaseMask};
                    packet.SniffFileInfo.Storage.Objects.TryAdd(guid, unit);
                    break;
                case ObjectType.GameObject:
                    var go = new GameObject {Type = objType, Movement = moves, UpdateFields = updates, Map = map, Area = WorldStateHandler.CurrentAreaId, PhaseMask = (uint) MovementHandler.CurrentPhaseMask};
                    packet.SniffFileInfo.Storage.Objects.TryAdd(guid, go);
                    break;
                case ObjectType.Item:
                    var item = new Item {Type = objType, Movement = moves, UpdateFields = updates, Map = map, Area = WorldStateHandler.CurrentAreaId, PhaseMask = (uint) MovementHandler.CurrentPhaseMask};
                    packet.SniffFileInfo.Storage.Objects.TryAdd(guid, item);
                    break;
                case ObjectType.Player:
                    var player = new Player {Type = objType, Movement = moves, UpdateFields = updates, Map = map, Area = WorldStateHandler.CurrentAreaId, PhaseMask = (uint) MovementHandler.CurrentPhaseMask};
                    packet.SniffFileInfo.Storage.Objects.TryAdd(guid, player);
                    break;
                default:
                    var obj = new WoWObject {Type = objType, Movement = moves, UpdateFields = updates, Map = map, Area = WorldStateHandler.CurrentAreaId, PhaseMask = (uint) MovementHandler.CurrentPhaseMask};
                    packet.SniffFileInfo.Storage.Objects.TryAdd(guid, obj);
                    break;
            }

            if (guid.HasEntry() && (objType == ObjectType.Unit || objType == ObjectType.GameObject))
                packet.AddSniffData(Utilities.ObjectTypeToStore(objType), (int)guid.GetEntry(), "SPAWN");
        }