示例#1
0
        private bool TryFillingWord(DirectionInGrid direction, LocationOnGrid location, string word, Puzzle notYetCompletelyFilledPuzzle)
        {
            var targetSpaceInGrid = notYetCompletelyFilledPuzzle.GetWordOfLengthInDirectionAtLocation(word.Length, direction, location);

            var okToPutWord = true;

            for (int i = 0; i < word.Length; i++)
            {
                var cWord   = word[i];
                var cTarget = targetSpaceInGrid[i];

                if ((cTarget == ' ') || (cTarget == cWord))
                {
                    //okToPutWord remains true;
                }
                else
                {
                    okToPutWord = false;
                    break;
                }
            }

            if (!okToPutWord)
            {
                return(false);
            }

            notYetCompletelyFilledPuzzle.PutWordAtLocationInDirection(word, location, direction);

            return(true);
        }
示例#2
0
        public Puzzle GeneratePuzzleKey(Puzzle notYetCompletelyFilledPuzzle)
        {
            int iMax = notYetCompletelyFilledPuzzle.iMax;
            int jMax = notYetCompletelyFilledPuzzle.jMax;

            var wordList = notYetCompletelyFilledPuzzle.WordsInThePuzzleDesired;

            var wordsSuccessfullyFilled = new List <string>();

            int iMaxTrialForSameWord = 10000;

            foreach (var word in wordList)
            {
                int iTrialForSameWord = 0;

                bool wordNotFilled = true;

                while ((iTrialForSameWord < iMaxTrialForSameWord) && wordNotFilled)
                {
                    iTrialForSameWord++;

                    //Pick a random location
                    var location = HelpWithRandomPick.GetRandomLocation(iMax, jMax);

                    //Pick a random direction
                    DirectionInGrid direction  = new DirectionInGrid();
                    var             dirCounter = 0;
                    direction.SetToRandomDirection();

                    while ((dirCounter < 8) && wordNotFilled)
                    {
                        if (IsSpaceEnough(direction, location, word, notYetCompletelyFilledPuzzle))
                        {
                            if (TryFillingWord(direction, location, word, notYetCompletelyFilledPuzzle))
                            {
                                wordNotFilled = false;
                                notYetCompletelyFilledPuzzle.WordsInThePuzzleFilled.Add(word);
                                var puzzleSolutionWord = new PuzzleSolutionWord(word, direction, location);
                                notYetCompletelyFilledPuzzle.PuzzleSolutionSet.Add(word, puzzleSolutionWord);
                                continue; //done with direction switching
                            }
                            else
                            {
                                direction.SetToNextDirection();
                                dirCounter++;
                            }
                        }
                        else
                        {
                            direction.SetToNextDirection();
                            dirCounter++;
                        }
                    } //Keep trying for same word
                }
            }

            return(notYetCompletelyFilledPuzzle);
        }
示例#3
0
        public LocationOnGrid AfterSoManyStepsInDirection(int nSteps, DirectionInGrid direction)
        {
            int iLoc = i;
            int jLoc = j;

            int iNext = 0;
            int jNext = 0;

            switch (direction.Direction)
            {
            case 1:
                iNext = iLoc;
                jNext = jLoc + nSteps;
                break;

            case 2:
                iNext = iLoc - nSteps;
                jNext = jLoc + nSteps;
                break;

            case 3:
                iNext = iLoc - nSteps;
                jNext = jLoc;
                break;

            case 4:
                iNext = iLoc - nSteps;
                jNext = jLoc - nSteps;
                break;

            case 5:
                iNext = iLoc;
                jNext = jLoc - nSteps;
                break;

            case 6:
                iNext = iLoc + nSteps;
                jNext = jLoc - nSteps;
                break;

            case 7:
                iNext = iLoc + nSteps;
                jNext = jLoc;
                break;

            case 8:
                iNext = iLoc + nSteps;
                jNext = jLoc + nSteps;
                break;

            default:
                throw new Exception($"Unknown direction number {direction}");
            }

            var newLocation = new LocationOnGrid(iNext, jNext);

            return(newLocation);
        }
示例#4
0
        public string GetWordOfLengthInDirectionAtLocation(int wordLength, DirectionInGrid direction, LocationOnGrid location)
        {
            string wordOut = "";

            for (int i = 0; i < wordLength; i++)
            {
                var c = CharAtLocation(location);
                wordOut += c.ToString();
                location = location.AfterSoManyStepsInDirection(1, direction);
            }

            return(wordOut);
        }
示例#5
0
 internal void PutWordAtLocationInDirection(string word, LocationOnGrid location, DirectionInGrid direction)
 {
     foreach (char c in word)
     {
         PutCharAtLocation(c, location);
         location = location.AfterSoManyStepsInDirection(1, direction);
     }
 }
示例#6
0
 public PuzzleSolutionWord(string word, DirectionInGrid direction, LocationOnGrid location)
 {
     Word      = word;
     Direction = direction;
     Location  = location;
 }
示例#7
0
        private bool IsSpaceEnough(DirectionInGrid direction, LocationOnGrid location, string word, Puzzle puzzle)
        {
            var finalLoc = location.AfterSoManyStepsInDirection(word.Length, direction);

            return(finalLoc.IsValidLocationInPuzzle(puzzle, finalLoc));
        }