void Awake() { checker = GetComponent <Collider>(); foreach (var item in transform.root.GetComponentsInChildren <Collider>()) { Physics.IgnoreCollision(checker, item); } isActive = true; renders = transform.root.GetComponentsInChildren <Renderer>(); driver = transform.root.GetComponentInChildren <WheelsSystem.Driver>(); vehicle = transform.root.GetComponentInChildren <WheelsSystem.Vehicle>(); driverPhysics = transform.root.GetComponentInChildren <WheelsSystem.DriverPhysics>(); }