/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (_disposed) { return; } if (disposing && (_player != null)) { if (IsPlaying) { Stop(); } _player.Uninitialize(); _player.Dispose(); } if (disposing && (components != null)) { components.Dispose(); } _disposed = true; base.Dispose(disposing); }
private void HandleShutdownStarted(object sender, EventArgs eventArgs) { if (_player != null) { if (IsPlaying) { Stop(); } _player.Uninitialize(); _player.Dispose(); } }