/// <summary> /// And wait a tap to the touch gesture. /// </summary> /// <param name="parent">The parent.</param> /// <param name="touchGestures">The touch gestures.</param> /// <returns>The action</returns> public static IGameAction AndWaitTap(this IGameAction parent, TouchGestures touchGestures) { return new TapGameAction(parent, touchGestures); }
private void Create_Towers_Bar() { var touchGestures = new TouchGestures(); var x = WaveServices.Platform.ScreenWidth / 2; var y = WaveServices.Platform.ScreenHeight - 150; var sprite = "Content/Other/TowerBar/Bar_Background.wpk"; TowersBar = Static.Functions.Create_entity("Tower_Bar", x, y, sprite); x = 0; y = 0; sprite = "Content/Other/TowerBar/Tower1_Sprite.wpk"; Tower1Button = Static.Functions.Create_entity("Tower1",x,y,sprite); Tower1Button.AddComponent(new RectangleCollider()) .AddComponent(touchGestures); Tower1Button.FindComponent<Transform2D>().ParentDependencyObject = null; Tower1Button.FindComponent<Transform2D>().DrawOrder = 0; sprite = "Content/Other/TowerBar/Chandler_Icon.wpk"; var Chandler_tower = Static.Functions.Create_entity("Chandler_tower", Static.Const.Tower_Position["Chandler_tower"].Item1 ,Static.Const.Tower_Position["Chandler_tower"].Item2,sprite); Chandler_tower.FindComponent<Transform2D>().ParentDependencyObject = null; Chandler_tower.FindComponent<Transform2D>().DrawOrder = 0; Chandler_tower.AddComponent(new RectangleCollider()); Chandler_tower.AddComponent(new TouchGestures()); touchGestures.TouchMoved += touchGestures_TouchMoved; touchGestures.TouchReleased += touchGestures_TouchReleased; Chandler_tower.FindComponent<TouchGestures>().TouchMoved += touchGestures_TouchMoved; Chandler_tower.FindComponent<TouchGestures>().TouchReleased += touchGestures_TouchReleased; TowersBar.AddChild(Chandler_tower); TowersBar.AddChild(Tower1Button); }
/// <summary> /// Creates the wait tap task. /// </summary> /// <param name="scene">The scene.</param> /// <param name="touchGestures">The touch gestures.</param> /// <returns>The action</returns> public static IGameAction CreateWaitTapGameAction(this Scene scene, TouchGestures touchGestures) { return new TapGameAction(touchGestures, scene); }
protected override void Update(TimeSpan gameTime) { var totalWidth = this.virtualScreenManager.RightEdge - this.virtualScreenManager.LeftEdge; var totalHeight = this.virtualScreenManager.BottomEdge - this.virtualScreenManager.TopEdge; this.viewportActionableArea = new RectangleF( (this.actionableArea.X * totalWidth) + this.virtualScreenManager.LeftEdge, (this.actionableArea.Y * totalHeight) + this.virtualScreenManager.TopEdge, (this.actionableArea.Z * totalWidth), (this.actionableArea.W * totalHeight) ); if (this.backgroundEntityPath != null) { this.backgroundEntity = this.EntityManager.Find(this.backgroundEntityPath); this.backgroundEntity.IsVisible = false; if (backgroundEntity != null) { this.backgroundTransform = this.backgroundEntity.FindComponent<Transform2D>(); } } if (this.thumbEntityPath != null) { this.thumbEntity = this.EntityManager.Find(this.thumbEntityPath); this.thumbEntity.IsVisible = false; if (thumbEntity != null) { this.thumbTransform = this.thumbEntity.FindComponent<Transform2D>(); } } var actionableTouchGestures = new TouchGestures(); var actionableEntity = new Entity() .AddComponent(new Transform2D() { X = this.viewportActionableArea.X, Y = this.viewportActionableArea.Y, Rectangle = new RectangleF(0, 0, this.viewportActionableArea.Width, this.viewportActionableArea.Height) }) .AddComponent(new RectangleCollider2D()) .AddComponent(actionableTouchGestures); actionableTouchGestures.TouchPressed += this.ActionableTouchGesturesTouchPressed; actionableTouchGestures.TouchMoved += this.ActionableTouchGesturesTouchMoved; actionableTouchGestures.TouchReleased += this.ActionableTouchGesturesTouchReleased; this.EntityManager.Add(actionableEntity); this.IsActive = false; }
/// <summary> /// Initializes a new instance of the <see cref="Button" /> class. /// </summary> /// <param name="name">The name.</param> public PressedButton(string name) { this.backToBackgroundImage = false; var touchGestures = new TouchGestures(); this.entity = new Entity(name) .AddComponent(new Transform2D()) .AddComponent(new RectangleCollider()) .AddComponent(touchGestures) .AddComponent(new ButtonBehavior()) .AddComponent(new PanelControl(DefaultWidth, DefaultHeight)) .AddComponent(new PanelControlRenderer()) .AddComponent(new BorderRenderer()) .AddChild(new Entity("TextEntity") .AddComponent(new Transform2D() { DrawOrder = 0.4f }) .AddComponent(new AnimationUI()) .AddComponent(new TextControl() { Text = "Button", Margin = this.defaultMargin, HorizontalAlignment = HorizontalAlignment.Center, VerticalAlignment = VerticalAlignment.Center }) .AddComponent(new TextControlRenderer())); // Event touchGestures.TouchReleased += this.Button_TouchReleased; touchGestures.TouchPressed += touchGestures_TouchPressed; }
/// <summary> /// Initializes a new instance of the <see cref="TapGameAction" /> class. /// </summary> /// <param name="parent">The parent task.</param> /// <param name="touchGestures">The TouchGestures instances.</param> public TapGameAction(IGameAction parent, TouchGestures touchGestures) : base(parent, "ActionGameAction" + instances++) { this.touchGestures = touchGestures; }
/// <summary> /// Initializes a new instance of the <see cref="TapGameAction" /> class. /// </summary> /// <param name="touchGestures">The TouchGestures instances.</param> /// <param name="scene">The associated scene.</param> public TapGameAction(TouchGestures touchGestures, Scene scene = null) : base("TapGameAction" + instances++, scene) { this.touchGestures = touchGestures; }