public void TestChosenAssetType() { TestHelpers.InMethod(); BuyPoint bp1 = new BuyPoint(UUID.Zero); Assert.That(bp1.ChosenGameAssetTemplate, Is.EqualTo(AbstractGameAsset.None)); Assert.That(bp1.GameAssets.Count, Is.EqualTo(0)); Assert.That(bp1.Factories.Count, Is.EqualTo(0)); Factory f1 = new Factory("factory1", UUID.Parse("00000000-0000-0000-0000-000000000101"), Vector3.Zero); bp1.AddGameAsset(f1); Assert.That(bp1.ChosenGameAssetTemplate.Type, Is.EqualTo(AbstractGameAssetType.Factory)); Assert.That(bp1.GameAssets.Count, Is.EqualTo(1)); Assert.That(bp1.Factories.Count, Is.EqualTo(1)); Factory f2 = new Factory("factory2", UUID.Parse("00000000-0000-0000-0000-000000000201"), Vector3.Zero); bp1.AddGameAsset(f2); Assert.That(bp1.ChosenGameAssetTemplate.Type, Is.EqualTo(AbstractGameAssetType.Factory)); Assert.That(bp1.GameAssets.Count, Is.EqualTo(2)); Assert.That(bp1.Factories.Count, Is.EqualTo(2)); bool gotExpectedException = false; Houses h1 = new Houses("houses1", UUID.Parse("00000000-0000-0000-0000-000000001001"), Vector3.Zero); try { bp1.AddGameAsset(h1); } catch (Exception) { gotExpectedException = true; } Assert.That(gotExpectedException, Is.True); Assert.That(bp1.ChosenGameAssetTemplate.Type, Is.EqualTo(AbstractGameAssetType.Factory)); Assert.That(bp1.GameAssets.Count, Is.EqualTo(2)); Assert.That(bp1.Factories.Count, Is.EqualTo(2)); gotExpectedException = false; try { bp1.RemoveGameAsset(h1); } catch (Exception) { gotExpectedException = true; } Assert.That(gotExpectedException, Is.True); Assert.That(bp1.ChosenGameAssetTemplate.Type, Is.EqualTo(AbstractGameAssetType.Factory)); Assert.That(bp1.GameAssets.Count, Is.EqualTo(2)); Assert.That(bp1.Factories.Count, Is.EqualTo(2)); bp1.RemoveGameAsset(f1); Assert.That(bp1.ChosenGameAssetTemplate.Type, Is.EqualTo(AbstractGameAssetType.Factory)); Assert.That(bp1.GameAssets.Count, Is.EqualTo(1)); Assert.That(bp1.Factories.Count, Is.EqualTo(1)); bp1.RemoveGameAsset(f1); Assert.That(bp1.ChosenGameAssetTemplate.Type, Is.EqualTo(AbstractGameAssetType.Factory)); Assert.That(bp1.GameAssets.Count, Is.EqualTo(1)); Assert.That(bp1.Factories.Count, Is.EqualTo(1)); bp1.RemoveGameAsset(f2); Assert.That(bp1.ChosenGameAssetTemplate, Is.EqualTo(AbstractGameAsset.None)); Assert.That(bp1.GameAssets.Count, Is.EqualTo(0)); Assert.That(bp1.Factories.Count, Is.EqualTo(0)); }