public GDIPreviewForm(VixenPreviewData data) { Icon = Resources.Icon_Vixen3; InitializeComponent(); Data = data; _previewSetPixelsTime = new MillisecondsValue("Preview pixel set time"); VixenSystem.Instrumentation.AddValue(_previewSetPixelsTime); }
public static void initInstrumentation() { _stopwatch = Stopwatch.StartNew(); _systemAllowedUpdateTime = new MillisecondsValue("System allowed update"); VixenSystem.Instrumentation.AddValue(_systemAllowedUpdateTime); _systemAllowedBlockTime = new MillisecondsValue("System allowed block"); VixenSystem.Instrumentation.AddValue(_systemAllowedBlockTime); _systemDeniedUpdateTime = new MillisecondsValue("System denied update"); VixenSystem.Instrumentation.AddValue(_systemDeniedUpdateTime); _systemDeniedBlockTime = new MillisecondsValue("System denied block"); VixenSystem.Instrumentation.AddValue(_systemDeniedBlockTime); }
private void _CreatePerformanceValues() { _intervalDeltaValue = new MillisecondsValue(string.Format("{0} delta", OutputDevice.Name)); VixenSystem.Instrumentation.AddValue(_intervalDeltaValue); _executionTimeValue = new MillisecondsValue(string.Format("{0} system", OutputDevice.Name)); VixenSystem.Instrumentation.AddValue(_executionTimeValue); _updateTimeValue = new MillisecondsValue(string.Format("{0} output", OutputDevice.Name)); VixenSystem.Instrumentation.AddValue(_updateTimeValue); _generateTimeValue = new MillisecondsValue(string.Format("{0} generate", OutputDevice.Name)); VixenSystem.Instrumentation.AddValue(_generateTimeValue); _extractTimeValue = new MillisecondsValue(string.Format("{0} extract", OutputDevice.Name)); VixenSystem.Instrumentation.AddValue(_extractTimeValue); _deviceTimeValue = new MillisecondsValue(string.Format("{0} device", OutputDevice.Name)); VixenSystem.Instrumentation.AddValue(_deviceTimeValue); _refreshRateValue = new OutputDeviceRefreshRateValue(OutputDevice); VixenSystem.Instrumentation.AddValue(_refreshRateValue); _sleepTimeActualValue = new MillisecondsValue(string.Format("{0} sleep time", OutputDevice.Name)); VixenSystem.Instrumentation.AddValue(_sleepTimeActualValue); }