private static bool TryFindAdjustedCoverInCell(IntVec3 shooterLoc, IntVec3 targetLoc, IntVec3 adjCell, Map map, out CoverInfo result) { Thing cover = adjCell.GetCover(map); float num2; if (cover != null && !(shooterLoc == targetLoc)) { float angleFlat = (shooterLoc - targetLoc).AngleFlat; float angleFlat2 = (adjCell - targetLoc).AngleFlat; float num = GenGeo.AngleDifferenceBetween(angleFlat2, angleFlat); if (!targetLoc.AdjacentToCardinal(adjCell)) { num = (float)(num * 1.75); } num2 = cover.def.BaseBlockChance(); if (num < 15.0) { num2 = (float)(num2 * 1.0); goto IL_010b; } if (num < 27.0) { num2 = (float)(num2 * 0.800000011920929); goto IL_010b; } if (num < 40.0) { num2 = (float)(num2 * 0.60000002384185791); goto IL_010b; } if (num < 52.0) { num2 = (float)(num2 * 0.40000000596046448); goto IL_010b; } if (num < 65.0) { num2 = (float)(num2 * 0.20000000298023224); goto IL_010b; } result = CoverInfo.Invalid; return(false); } result = CoverInfo.Invalid; return(false); IL_010b: float lengthHorizontal = (shooterLoc - adjCell).LengthHorizontal; if (lengthHorizontal < 1.8999999761581421) { num2 = (float)(num2 * 0.33329999446868896); } else if (lengthHorizontal < 2.9000000953674316) { num2 = (float)(num2 * 0.66666001081466675); } result = new CoverInfo(cover, num2); return(true); }
private static bool TryFindAdjustedCoverInCell(IntVec3 shooterLoc, LocalTargetInfo target, IntVec3 adjCell, Map map, out CoverInfo result) { IntVec3 cell = target.Cell; Thing cover = adjCell.GetCover(map); bool result2; if (cover == null || cover == target.Thing || shooterLoc == cell) { result = CoverInfo.Invalid; result2 = false; } else { float angleFlat = (shooterLoc - cell).AngleFlat; float angleFlat2 = (adjCell - cell).AngleFlat; float num = GenGeo.AngleDifferenceBetween(angleFlat2, angleFlat); if (!cell.AdjacentToCardinal(adjCell)) { num *= 1.75f; } float num2 = cover.def.BaseBlockChance(); if (num < 15f) { num2 *= 1f; } else if (num < 27f) { num2 *= 0.8f; } else if (num < 40f) { num2 *= 0.6f; } else if (num < 52f) { num2 *= 0.4f; } else { if (num >= 65f) { result = CoverInfo.Invalid; return(false); } num2 *= 0.2f; } float lengthHorizontal = (shooterLoc - adjCell).LengthHorizontal; if (lengthHorizontal < 1.9f) { num2 *= 0.3333f; } else if (lengthHorizontal < 2.9f) { num2 *= 0.66666f; } result = new CoverInfo(cover, num2); result2 = true; } return(result2); }