public void OnEnable() { biomeType = editor.FindProperty(x => x.biomeSettings.biomeType); biomeBlendDistanceMin = editor.FindProperty(x => x.biomeSettings.biomeBlendDistanceMin); biomeBlendDistanceMax = editor.FindProperty(x => x.biomeSettings.biomeBlendDistanceMax); biomeDensity = editor.FindProperty(x => x.biomeSettings.density); // get only the added biome types, we don't want all of the enum in the popup addedBiomes = new PopupData <BiomeType>(VegetationStudioProUtils.GetAddedBiomeTypes().ToArray()); }
public void OnEnable() { VegetationStudioInstance = VegetationStudioProUtils.FindVegetationStudioInstance(); extension = (BatchFunctions)target; // biomes modifyAll = FindProperty(x => x.modifyAll); biomeType = FindProperty(x => x.biomeType); // get only the added biome types, we don't want all of the enum in the popup addedBiomes = new PopupData <BiomeType>(VegetationStudioProUtils.GetAddedBiomeTypes().ToArray()); }