示例#1
0
        internal static void LoadTextureInBackground(MyTexture texture)
        {
            m_loadingQueue.Enqueue(texture);
            //m_loadTextureEvent.Set();

            ParallelTasks.Parallel.Start(LoadTextureInBackground);
        }
示例#2
0
 /// <summary>
 /// Unloads the texture.
 /// </summary>
 /// <param name="texture">The texture.</param>
 internal static void UnloadTexture(string textureName)
 {
     if (m_textures.ContainsKey(textureName))
     {
         MyTexture texture = (MyTexture)m_textures[textureName];
         if (texture != null)
         {
             UnloadTexture(texture);
         }
     }
 }
示例#3
0
        /// <summary>
        /// Unloads the texture.
        /// </summary>
        /// <param name="texture">The texture.</param>
        internal static void UnloadTexture(MyTexture texture)
        {
            if (texture == null)
            {
                return;
            }

            try
            {
                lock (m_textures)
                {
                    m_textures.Remove(Path.Combine(texture.ContentDir, texture.Name));
                }

                if (texture.LoadState == LoadState.Loaded)
                {
                    texture.Unload();
                }
            }
            finally
            {
                DbgWatchLoadedTextures();
            }
        }
        /// <summary>
        /// Checks the normal map.
        /// </summary>
        /// <param name="texture">The texture.</param>
        private static void CheckTexture(MyTexture texture)
        {
            MyUtilsRender9.AssertTexture((MyTexture2D)texture);

            texture.TextureLoaded -= CheckTexture;
        }
 internal static void CheckTextureClass(this MyTexture texture, MyTextureClassEnum assumedClass)
 {
     Debug.Assert(texture == null || texture.TextureClassDebug == assumedClass, "Texture class is invalid");
 }
        /// <summary>
        /// Checks the normal map.
        /// </summary>
        /// <param name="texture">The texture.</param>
        private static void CheckTexture(MyTexture texture)
        {
            System.Diagnostics.Debug.Assert(texture != null, "Voxel texture missing");
            MyUtilsRender9.AssertTexture((MyTexture2D)texture);

            texture.TextureLoaded -= CheckTexture;
        }