示例#1
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        public CertainTreasure(DataVisitor data_visitor, RequsetFishData fish_data)
        {
            _DataVisitor = data_visitor;
            _FishData = fish_data;

            _GotTreasures = new List<WEAPON_TYPE>();
        }
示例#2
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        public ZsHitChecker(FishFarmData fish_farm_data, FormulaPlayerRecord formula_player_record)
        {
            var record = formula_player_record.FindFarmRecord(fish_farm_data.FarmId);

            if(record == null)
            {
                var tmp = formula_player_record.FarmRecords.ToList();
                tmp.Add(new FarmRecord(fish_farm_data.FarmId));
                formula_player_record.FarmRecords = tmp.ToArray();
            }

            _DataVisitor = new DataVisitor(fish_farm_data, formula_player_record);
        }
示例#3
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文件: Odds.cs 项目: jiowchern/Regulus
 public Odds(DataVisitor visitor, HitRequest hit_request)
 {
     _Visitor = visitor;
     _HitRequest = hit_request;
 }
 public LotteryTreasureTrigger(DataVisitor data_visitor)
 {
     _DataVisitor = data_visitor;
     _GotTreasures = new List<WEAPON_TYPE>();
 }
示例#5
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 public AdjustmentGameLevel(DataVisitor visitor)
 {
     _Visitor = visitor;
     _TimeCounter = new TimeCounter();
 }
示例#6
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 public AdjustmentAverage(DataVisitor fish_visitor, HitRequest hit_request)
 {
     _DataVisitor = fish_visitor;
     _HitRequest = hit_request;
 }
 public AdjustmentPlayerPhase(DataVisitor visitor)
 {
     _Visitor = visitor;
 }
示例#8
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 public DieRateCalculator(DataVisitor visitor, HitRequest request)
 {
     _Visitor = visitor;
     _Request = request;
 }
示例#9
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 public ResponseMaker(DataVisitor visitor, HitRequest request)
 {
     _Visitor = visitor;
     _Request = request;
     _HitResponses = new List<HitResponse>();
 }
示例#10
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 public ApproachBaseOdds(DataVisitor visitor)
 {
     _Visitor = visitor;
 }
示例#11
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 public SaveTreasure(DataVisitor visitor, RequsetFishData fish_data)
 {
     _Visitor = visitor;
     _FishData = fish_data;
 }
示例#12
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 public SaveDeathFishHistory(DataVisitor data_visitor, RequsetFishData fish, RequestWeaponData weapon_data_data)
 {
     _Fish = fish;
     _WeaponData = weapon_data_data;
     _DataVisitor = data_visitor;
 }
示例#13
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 public Record(DataVisitor visitor, HitRequest request)
 {
     _Visitor = visitor;
     _Request = request;
 }
示例#14
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 public LogHandle(DataVisitor visitor)
 {
     _Visitor = visitor;
 }
示例#15
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 public SpecialWeaponRateCal(DataVisitor visitor, HitRequest request)
 {
     _Visitor = visitor;
     _Request = request;
 }
示例#16
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 public HitPipelineHandler(DataVisitor data_visitor, HitRequest request)
 {
     _DataVisitor = data_visitor;
     _Request = request;
     _PipelineElements = new List<IPipelineElement>();
 }
示例#17
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 public SaveScoreHistory(DataVisitor data_visitor, int win_score)
 {
     _DataVisitor = data_visitor;
     _WinScore = win_score;
 }
示例#18
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 public AccumulationBuffer(DataVisitor visitor, HitRequest request)
 {
     _Visitor = visitor;
     _Request = request;
 }