public CertainTreasure(DataVisitor data_visitor, RequsetFishData fish_data) { _DataVisitor = data_visitor; _FishData = fish_data; _GotTreasures = new List<WEAPON_TYPE>(); }
public ZsHitChecker(FishFarmData fish_farm_data, FormulaPlayerRecord formula_player_record) { var record = formula_player_record.FindFarmRecord(fish_farm_data.FarmId); if(record == null) { var tmp = formula_player_record.FarmRecords.ToList(); tmp.Add(new FarmRecord(fish_farm_data.FarmId)); formula_player_record.FarmRecords = tmp.ToArray(); } _DataVisitor = new DataVisitor(fish_farm_data, formula_player_record); }
public Odds(DataVisitor visitor, HitRequest hit_request) { _Visitor = visitor; _HitRequest = hit_request; }
public LotteryTreasureTrigger(DataVisitor data_visitor) { _DataVisitor = data_visitor; _GotTreasures = new List<WEAPON_TYPE>(); }
public AdjustmentGameLevel(DataVisitor visitor) { _Visitor = visitor; _TimeCounter = new TimeCounter(); }
public AdjustmentAverage(DataVisitor fish_visitor, HitRequest hit_request) { _DataVisitor = fish_visitor; _HitRequest = hit_request; }
public AdjustmentPlayerPhase(DataVisitor visitor) { _Visitor = visitor; }
public DieRateCalculator(DataVisitor visitor, HitRequest request) { _Visitor = visitor; _Request = request; }
public ResponseMaker(DataVisitor visitor, HitRequest request) { _Visitor = visitor; _Request = request; _HitResponses = new List<HitResponse>(); }
public ApproachBaseOdds(DataVisitor visitor) { _Visitor = visitor; }
public SaveTreasure(DataVisitor visitor, RequsetFishData fish_data) { _Visitor = visitor; _FishData = fish_data; }
public SaveDeathFishHistory(DataVisitor data_visitor, RequsetFishData fish, RequestWeaponData weapon_data_data) { _Fish = fish; _WeaponData = weapon_data_data; _DataVisitor = data_visitor; }
public Record(DataVisitor visitor, HitRequest request) { _Visitor = visitor; _Request = request; }
public LogHandle(DataVisitor visitor) { _Visitor = visitor; }
public SpecialWeaponRateCal(DataVisitor visitor, HitRequest request) { _Visitor = visitor; _Request = request; }
public HitPipelineHandler(DataVisitor data_visitor, HitRequest request) { _DataVisitor = data_visitor; _Request = request; _PipelineElements = new List<IPipelineElement>(); }
public SaveScoreHistory(DataVisitor data_visitor, int win_score) { _DataVisitor = data_visitor; _WinScore = win_score; }
public AccumulationBuffer(DataVisitor visitor, HitRequest request) { _Visitor = visitor; _Request = request; }