private void doNertaActionWithRandomGapChoice(Util.Action action) { if (action == Util.Action.Vasu) { Util.gc.nertaSelectVasu(); StartCoroutine("useRandomNertaGap"); } else if (action == Util.Action.Kaapo) { Util.gc.nertaSelectKaapo(); StartCoroutine("useRandomNertaGap"); } else if (action == Util.Action.Rad) { Util.gc.nertaSelectRad(); StartCoroutine("useRandomNertaGap"); } else if (action == Util.Action.IceForce) { Util.gc.nertaSelectIceForce(); } else if (action == Util.Action.WindForce) { Util.gc.nertaSelectWindForce(); } else if (action == Util.Action.SunForce) { Util.gc.nertaSelectSunForce(); } else if (action == Util.Action.FaithForce) { Util.gc.nertaSelectFaithForce(); StartCoroutine("useRandomNertaGap"); } }
public GameObject getTotemBySelectedAction(Util.Action selectedAction) { switch (selectedAction) { case Util.Action.Vasu: return(vasu_GO); case Util.Action.Kaapo: return(kaapo_GO); case Util.Action.Rad: return(rad_GO); default: return(null); } }