public float GetCurve(float start, float end, EaseType easeType) { return(Easing.GetCurve(start, end, Time01, easeType)); }
public Vector4 GetCurveInverse(Vector4 start, Vector4 end, EaseType easeType) { return(Easing.GetCurve(start, end, Time01Inverse, easeType)); }
//カーブの逆値を取得 public float GetCurve01Inverse(EaseType easeType = EaseType.Linear) { return(Easing.GetCurve01(Time01Inverse, easeType)); }
public Vector3 GetCurve(Vector3 start, Vector3 end, EaseType easeType) { return(Easing.GetCurve(start, end, Time01, easeType)); }