bool CheckHdr(Bloom target) { var camera = target.GetComponent <Camera>(); #if UNITY_5_6_OR_NEWER return(camera != null && camera.allowHDR); #else return(camera != null && camera.hdr); #endif }
bool CheckHdr(Bloom target) { var camera = target.GetComponent<Camera>(); return camera != null && camera.hdr; }
bool CheckHdr(Bloom target) { var camera = target.GetComponent <Camera>(); return(camera != null && camera.allowHDR); }