public TranslationIOUnit(EditorInternalConfig config, DefaultLocalizationRepository defaultLocalizationRepository, EditorTranslationIORepository editorTranslationRepository) { if (defaultLocalizationRepository == null) { throw new ArgumentNullException(nameof(DefaultLocalizationRepository)); } if (editorTranslationRepository == null) { throw new ArgumentNullException(nameof(EditorTranslationIORepository)); } if (config == null) { throw new ArgumentNullException(nameof(EditorInternalConfig)); } this._defaultLocalizationRepository = defaultLocalizationRepository; this._editorTranslationRepository = editorTranslationRepository; var exporterType = ReflectionHelper .GetAllSubtypes(typeof(ITranslationExport)) .First(e => e.Name == config.TranslationExportProvider); this._translationExport = (ITranslationExport)Activator.CreateInstance(exporterType); var importerType = ReflectionHelper .GetAllSubtypes(typeof(ITranslationImport)) .First(e => e.Name == config.TranslationImportProvider); this._translationImport = (ITranslationImport)Activator.CreateInstance(importerType); }
private void RepaintView() { LocalizationConfig config = this._configRepository.Get(); EditorInternalConfig internalConfig = this._configRepository.GetInternalConfig(); this._localizationConfigWindow.DefaultCulture = config.DefaultCulture; this._localizationConfigWindow.SceneExcludePrefix = internalConfig.SceneExcludePrefix; }
public ScenesLocalizationProvider(EditorInternalConfig internalConfig) { if (internalConfig == null) { throw new NullReferenceException(nameof(EditorInternalConfig)); } this._internalConfig = internalConfig; }
public void SaveConfig() { var newConfig = new LocalizationConfig { DefaultCulture = this._localizationConfigWindow.DefaultCulture }; var newInternalConfig = new EditorInternalConfig { SceneExcludePrefix = this._localizationConfigWindow.SceneExcludePrefix, TranslationExportProvider = this._localizationConfigWindow.SelectedExportProvider, TranslationImportProvider = this._localizationConfigWindow.SelectedImportProvider }; this._configRepository.Save(newConfig); this._configRepository.SaveInternalConfig(newInternalConfig); this.RepaintView(); }
public void SaveInternalConfig(EditorInternalConfig config) { PlayerPrefsHelper.SaveToPrefs(EditorInternalConfig.INTERNAL_LOCALIZATION_CONFIG, config); }