public static void CallBack(CMsgSceneSystemGM2GCAckEnterRandomStage ack) { if (CMsgSceneSystemGM2GCAckEnterRandomStage.s_cb != null) { CMsgSceneSystemGM2GCAckEnterRandomStage.s_cb(ack.m_result, ack.m_stageMonster); } }
private void OnMsgSceneSystemGM2GCAckEnterRandomStage(UnityFrame.CMsg msgData) { CMsgSceneSystemGM2GCAckEnterRandomStage ack = (CMsgSceneSystemGM2GCAckEnterRandomStage)msgData; CMsgSceneSystemGM2GCAckEnterRandomStage.CallBack(ack); }