internal void Reset() { owner = null; prev = next = null; closing = false; type = CommandType.Draw; state = new State(); mesh = null; indexOffset = indexCount = 0; callback = null; }
internal void Reset() { this.owner = null; this.prev = (this.next = null); this.closing = false; this.type = CommandType.Draw; this.state = default(State); this.mesh = null; this.indexOffset = (this.indexCount = 0); this.callback = null; }