private static void OnRebuildRequested() { StencilMaterial.ClearAll(); for (int i = 0; i < GraphicRebuildTracker.m_Tracked.Count; i++) { GraphicRebuildTracker.m_Tracked[i].OnRebuildRequested(); } }
static void OnRebuildRequested() { StencilMaterial.ClearAll(); for (int i = 0; i < m_Tracked.Count; i++) { m_Tracked[i].OnRebuildRequested(); } }
private static void OnRebuildRequested() { StencilMaterial.ClearAll(); for (int index = 0; index < GraphicRebuildTracker.m_Tracked.Count; ++index) { GraphicRebuildTracker.m_Tracked[index].OnRebuildRequested(); } }