public static int get_eventAlphaThreshold(IntPtr l) { try { UnityEngine.UI.Extensions.UIPrimitiveBase self=(UnityEngine.UI.Extensions.UIPrimitiveBase)checkSelf(l); pushValue(l,self.eventAlphaThreshold); return 1; } catch(Exception e) { return error(l,e); } }
public static int get_flexibleWidth(IntPtr l) { try { UnityEngine.UI.Extensions.UIPrimitiveBase self=(UnityEngine.UI.Extensions.UIPrimitiveBase)checkSelf(l); pushValue(l,self.flexibleWidth); return 1; } catch(Exception e) { return error(l,e); } }
public static int CalculateLayoutInputVertical(IntPtr l) { try { UnityEngine.UI.Extensions.UIPrimitiveBase self=(UnityEngine.UI.Extensions.UIPrimitiveBase)checkSelf(l); self.CalculateLayoutInputVertical(); return 0; } catch(Exception e) { return error(l,e); } }
public static int get_preferredHeight(IntPtr l) { try { UnityEngine.UI.Extensions.UIPrimitiveBase self=(UnityEngine.UI.Extensions.UIPrimitiveBase)checkSelf(l); pushValue(l,self.preferredHeight); return 1; } catch(Exception e) { return error(l,e); } }
public static int get_overrideSprite(IntPtr l) { try { UnityEngine.UI.Extensions.UIPrimitiveBase self=(UnityEngine.UI.Extensions.UIPrimitiveBase)checkSelf(l); pushValue(l,self.overrideSprite); return 1; } catch(Exception e) { return error(l,e); } }
public static int constructor(IntPtr l) { try { UnityEngine.UI.Extensions.UIPrimitiveBase o; o=new UnityEngine.UI.Extensions.UIPrimitiveBase(); pushValue(l,o); return 1; } catch(Exception e) { return error(l,e); } }
public static int set_sprite(IntPtr l) { try { UnityEngine.UI.Extensions.UIPrimitiveBase self=(UnityEngine.UI.Extensions.UIPrimitiveBase)checkSelf(l); UnityEngine.Sprite v; checkType(l,2,out v); self.sprite=v; return 0; } catch(Exception e) { return error(l,e); } }
public static int set_eventAlphaThreshold(IntPtr l) { try { UnityEngine.UI.Extensions.UIPrimitiveBase self=(UnityEngine.UI.Extensions.UIPrimitiveBase)checkSelf(l); float v; checkType(l,2,out v); self.eventAlphaThreshold=v; return 0; } catch(Exception e) { return error(l,e); } }
public static int IsRaycastLocationValid(IntPtr l) { try { UnityEngine.UI.Extensions.UIPrimitiveBase self=(UnityEngine.UI.Extensions.UIPrimitiveBase)checkSelf(l); UnityEngine.Vector2 a1; checkType(l,2,out a1); UnityEngine.Camera a2; checkType(l,3,out a2); var ret=self.IsRaycastLocationValid(a1,a2); pushValue(l,ret); return 1; } catch(Exception e) { return error(l,e); } }