void OnDisable() { if (!RuntimeUtilities.scriptableRenderPipelineActive) { m_Camera.RemoveCommandBuffer(CameraEvent.BeforeReflections, m_LegacyCmdBufferBeforeReflections); m_Camera.RemoveCommandBuffer(CameraEvent.BeforeLighting, m_LegacyCmdBufferBeforeLighting); m_Camera.RemoveCommandBuffer(CameraEvent.BeforeImageEffectsOpaque, m_LegacyCmdBufferOpaque); m_Camera.RemoveCommandBuffer(CameraEvent.BeforeImageEffects, m_LegacyCmdBuffer); } temporalAntialiasing.Release(); m_LogHistogram.Release(); foreach (var bundle in m_Bundles.Values) { bundle.Release(); } m_Bundles.Clear(); m_PropertySheetFactory.Release(); if (debugLayer != null) { debugLayer.OnDisable(); } // Might be an issue if several layers are blending in the same frame... TextureLerper.instance.Clear(); haveBundlesBeenInited = false; }
void OnDisable() { // Have to check for null camera in case the user is doing back'n'forth between SRP and // legacy if (m_Camera != null) { if (m_LegacyCmdBufferBeforeReflections != null) { m_Camera.RemoveCommandBuffer(CameraEvent.BeforeReflections, m_LegacyCmdBufferBeforeReflections); } if (m_LegacyCmdBufferBeforeLighting != null) { m_Camera.RemoveCommandBuffer(CameraEvent.BeforeLighting, m_LegacyCmdBufferBeforeLighting); } if (m_LegacyCmdBufferOpaque != null) { m_Camera.RemoveCommandBuffer(CameraEvent.BeforeImageEffectsOpaque, m_LegacyCmdBufferOpaque); } if (m_LegacyCmdBuffer != null) { m_Camera.RemoveCommandBuffer(CameraEvent.BeforeImageEffects, m_LegacyCmdBuffer); } } temporalAntialiasing.Release(); m_LogHistogram.Release(); foreach (var bundle in m_Bundles.Values) { bundle.Release(); } m_Bundles.Clear(); m_PropertySheetFactory.Release(); if (debugLayer != null) { debugLayer.OnDisable(); } // Might be an issue if several layers are blending in the same frame... TextureLerper.instance.Clear(); haveBundlesBeenInited = false; }
private void OnDisable() { if (!RuntimeUtilities.scriptableRenderPipelineActive) { m_Camera.RemoveCommandBuffer(CameraEvent.BeforeReflections, m_LegacyCmdBufferBeforeReflections); m_Camera.RemoveCommandBuffer(CameraEvent.BeforeLighting, m_LegacyCmdBufferBeforeLighting); m_Camera.RemoveCommandBuffer(CameraEvent.BeforeImageEffectsOpaque, m_LegacyCmdBufferOpaque); m_Camera.RemoveCommandBuffer(CameraEvent.BeforeImageEffects, m_LegacyCmdBuffer); } temporalAntialiasing.Release(); m_LogHistogram.Release(); foreach (PostProcessBundle value in m_Bundles.Values) { value.Release(); } m_Bundles.Clear(); m_PropertySheetFactory.Release(); if (debugLayer != null) { debugLayer.OnDisable(); } TextureLerper.instance.Clear(); haveBundlesBeenInited = false; }