public static NetworkAccessToken GetAccessTokenForNetwork(NetworkID netId) { NetworkAccessToken networkAccessToken; if (!Utility.s_dictTokens.TryGetValue(netId, out networkAccessToken)) networkAccessToken = new NetworkAccessToken(); return networkAccessToken; }
/// <summary> /// <para>Utility function that accepts the access token for a network after it's received from the server.</para> /// </summary> /// <param name="netId"></param> /// <param name="accessToken"></param> public static void SetAccessTokenForNetwork(NetworkID netId, NetworkAccessToken accessToken) { if (s_dictTokens.ContainsKey(netId)) { s_dictTokens.Remove(netId); } s_dictTokens.Add(netId, accessToken); }
/// <summary> /// <para>Utility function to get this client's access token for a particular network, if it has been set.</para> /// </summary> /// <param name="netId"></param> public static NetworkAccessToken GetAccessTokenForNetwork(NetworkID netId) { NetworkAccessToken token; if (!s_dictTokens.TryGetValue(netId, out token)) { token = new NetworkAccessToken(); } return token; }
public static Types.NetworkAccessToken GetAccessTokenForNetwork(Types.NetworkID netId) { Types.NetworkAccessToken ret; if (s_dictTokens.TryGetValue(netId, out ret) == false) { ret = new Types.NetworkAccessToken(); } return(ret); }
public static void SetAccessTokenForNetwork(Types.NetworkID netId, Types.NetworkAccessToken accessToken) { // If we're updating an existing token we need to remove the stale one first if (s_dictTokens.ContainsKey(netId)) { s_dictTokens.Remove(netId); } s_dictTokens.Add(netId, accessToken); }
public static void SetAccessTokenForNetwork(NetworkID netId, NetworkAccessToken accessToken) { s_dictTokens.Add(netId, accessToken); }