public override void OnInspectorGUI()
        {
            DrawDefaultInspector();

            // Add a "Reload All" button in inspector when we are in developer's mode
            if (UnityEditor.EditorPrefs.GetBool("DeveloperMode") &&
                GUILayout.Button("Reload All"))
            {
                var resources = target as RenderPipelineResources;
                resources.materials    = null;
                resources.textures     = null;
                resources.shaders      = null;
                resources.shaderGraphs = null;
                ResourceReloader.ReloadAllNullIn(target, HDUtils.GetHDRenderPipelinePath());
            }
        }
        public override void OnInspectorGUI()
        {
            DrawDefaultInspector();

            // Add a "Reload All" button in inspector when we are in developer's mode
            if (UnityEditor.EditorPrefs.GetBool("DeveloperMode") &&
                GUILayout.Button("Reload All"))
            {
                var resources = target as HDRenderPipelineEditorResources;
                resources.defaultScene = null;
                resources.defaultRenderSettingsProfile        = null;
                resources.defaultPostProcessingProfile        = null;
                resources.defaultDiffusionProfileSettingsList = null;
                resources.materials    = null;
                resources.textures     = null;
                resources.shaders      = null;
                resources.shaderGraphs = null;
                ResourceReloader.ReloadAllNullIn(target, HDUtils.GetHDRenderPipelinePath());
            }
        }