public override void Destroy(MultiPositionConstraintJob job)
 {
     job.sourceTransforms.Dispose();
     job.sourceWeights.Dispose();
     job.sourceOffsets.Dispose();
     job.weightBuffer.Dispose();
 }
        public override MultiPositionConstraintJob Create(Animator animator, ref T data, Component component)
        {
            var job = new MultiPositionConstraintJob();

            job.driven       = ReadWriteTransformHandle.Bind(animator, data.constrainedObject);
            job.drivenParent = ReadOnlyTransformHandle.Bind(animator, data.constrainedObject.parent);
            job.drivenOffset = Vector3Property.Bind(animator, component, data.offsetVector3Property);

            WeightedTransformArray sourceObjects = data.sourceObjects;

            WeightedTransformArrayBinder.BindReadOnlyTransforms(animator, component, sourceObjects, out job.sourceTransforms);
            WeightedTransformArrayBinder.BindWeights(animator, component, sourceObjects, data.sourceObjectsProperty, out job.sourceWeights);

            job.sourceOffsets = new NativeArray <Vector3>(sourceObjects.Count, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);

            job.weightBuffer = new NativeArray <float>(sourceObjects.Count, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);

            Vector3 drivenPos = data.constrainedObject.position;

            for (int i = 0; i < sourceObjects.Count; ++i)
            {
                job.sourceOffsets[i] = data.maintainOffset ? (drivenPos - sourceObjects[i].transform.position) : Vector3.zero;
            }

            job.axesMask = new Vector3(
                System.Convert.ToSingle(data.constrainedXAxis),
                System.Convert.ToSingle(data.constrainedYAxis),
                System.Convert.ToSingle(data.constrainedZAxis)
                );

            return(job);
        }
示例#3
0
        public override MultiPositionConstraintJob Create(Animator animator, ref T data)
        {
            var job          = new MultiPositionConstraintJob();
            var cacheBuilder = new AnimationJobCacheBuilder();

            job.driven          = TransformHandle.Bind(animator, data.constrainedObject);
            job.drivenParent    = TransformHandle.Bind(animator, data.constrainedObject.parent);
            job.drivenOffsetIdx = cacheBuilder.Add(data.offset);

            var src        = data.sourceObjects;
            var srcWeights = data.sourceWeights;

            job.sources              = new NativeArray <TransformHandle>(src.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
            job.sourceOffsets        = new NativeArray <Vector3>(src.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
            job.sourceWeightStartIdx = cacheBuilder.AllocateChunk(src.Length);

            Vector3 drivenPos = data.constrainedObject.position;

            for (int i = 0; i < src.Length; ++i)
            {
                job.sources[i] = TransformHandle.Bind(animator, src[i]);
                cacheBuilder.SetValue(job.sourceWeightStartIdx, i, srcWeights[i]);
                job.sourceOffsets[i] = data.maintainOffset ? (drivenPos - src[i].position) : Vector3.zero;
            }

            job.axesMask = new Vector3(
                System.Convert.ToSingle(data.constrainedXAxis),
                System.Convert.ToSingle(data.constrainedYAxis),
                System.Convert.ToSingle(data.constrainedZAxis)
                );
            job.cache = cacheBuilder.Build();

            return(job);
        }
示例#4
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 public override void Update(MultiPositionConstraintJob job, ref T data)
 {
     job.cache.Set(data.offset, job.drivenOffsetIdx);
     job.cache.SetArray(data.sourceWeights, job.sourceWeightStartIdx);
 }
示例#5
0
 public override void Destroy(MultiPositionConstraintJob job)
 {
     job.sources.Dispose();
     job.sourceOffsets.Dispose();
     job.cache.Dispose();
 }