public void GoToNextKeyframe(PropertyModification[] modifications) { if (modifications.Length != 0 && !(modifications[0].target == null)) { TimelineRecording.NextKey(modifications[0].target, modifications, this.state); this.state.Refresh(false); } }
public void GoToNextKeyframe(PropertyModification[] modifications) { if (modifications.Length == 0 || modifications[0].target == null) { return; } TimelineRecording.NextKey(modifications[0].target, modifications, state); TimelineEditor.Refresh(RefreshReason.SceneNeedsUpdate); }
public void GoToNextKeyframe(PropertyModification[] modifications) { if (modifications.Length == 0 || modifications[0].target == null) { return; } TimelineRecording.NextKey(modifications[0].target, modifications, state); state.Refresh(); }