internal static void Register() { Router.RegisterHandler("/unity/projectstate", new ProjectStateRestHandler()); }
internal static void Register() { Router.RegisterHandler("/unity/assets", new LibraryHandler()); Router.RegisterHandler("/unity/assets/*", new AssetHandler()); }
internal static void Register() { Router.RegisterHandler("/unity/pair", new PairingRestHandler()); }
internal static void Register() { Router.RegisterHandler("/unity/playmode", new PlayModeRestHandler()); }
internal static void Register() { Router.RegisterHandler("/unity/opendocuments", new OpenDocumentsRestHandler()); }