static void DrawerPerspectiveType(ISerializedCamera p, Editor owner) { var cam = p.baseCameraSettings; var targets = p.serializedObject.targetObjects; var camera0 = targets[0] as Camera; float fovCurrentValue; bool multipleDifferentFovValues = false; bool isPhysicalCamera = p.projectionMatrixMode.intValue == (int)ProjectionMatrixMode.PhysicalPropertiesBased; var rect = EditorGUILayout.GetControlRect(); var guiContent = EditorGUI.BeginProperty(rect, Styles.FOVAxisModeContent, cam.fovAxisMode); EditorGUI.showMixedValue = cam.fovAxisMode.hasMultipleDifferentValues; CoreEditorUtils.DrawEnumPopup <Camera.FieldOfViewAxis>(rect, guiContent, cam.fovAxisMode); bool fovAxisVertical = cam.fovAxisMode.intValue == 0; if (!fovAxisVertical && !cam.fovAxisMode.hasMultipleDifferentValues) { float aspectRatio = isPhysicalCamera ? cam.sensorSize.vector2Value.x / cam.sensorSize.vector2Value.y : camera0.aspect; // camera.aspect is not serialized so we have to check all targets. fovCurrentValue = Camera.VerticalToHorizontalFieldOfView(camera0.fieldOfView, aspectRatio); if (targets.Cast <Camera>().Any(camera => camera.fieldOfView != fovCurrentValue)) { multipleDifferentFovValues = true; } } else { fovCurrentValue = cam.verticalFOV.floatValue; multipleDifferentFovValues = cam.fovAxisMode.hasMultipleDifferentValues; } EditorGUI.showMixedValue = multipleDifferentFovValues; var content = EditorGUI.BeginProperty(EditorGUILayout.BeginHorizontal(), Styles.fieldOfViewContent, cam.verticalFOV); EditorGUI.BeginDisabledGroup(p.projectionMatrixMode.hasMultipleDifferentValues || isPhysicalCamera && (cam.sensorSize.hasMultipleDifferentValues || cam.fovAxisMode.hasMultipleDifferentValues)); EditorGUI.BeginChangeCheck(); s_FovLastValue = EditorGUILayout.Slider(content, fovCurrentValue, 0.00001f, 179f); s_FovChanged = EditorGUI.EndChangeCheck(); EditorGUI.EndDisabledGroup(); EditorGUILayout.EndHorizontal(); EditorGUI.EndProperty(); EditorGUI.showMixedValue = false; Drawer_FieldClippingPlanes(p, owner); content = EditorGUI.BeginProperty(EditorGUILayout.BeginHorizontal(), Styles.physicalCameraContent, p.projectionMatrixMode); EditorGUI.showMixedValue = p.projectionMatrixMode.hasMultipleDifferentValues; EditorGUI.BeginChangeCheck(); isPhysicalCamera = EditorGUILayout.Toggle(content, isPhysicalCamera); if (EditorGUI.EndChangeCheck()) { p.projectionMatrixMode.intValue = isPhysicalCamera ? (int)ProjectionMatrixMode.PhysicalPropertiesBased : (int)ProjectionMatrixMode.Implicit; s_FovChanged = true; } EditorGUILayout.EndHorizontal(); EditorGUI.EndProperty(); EditorGUI.showMixedValue = false; if (s_FovChanged) { if (!isPhysicalCamera || p.projectionMatrixMode.hasMultipleDifferentValues) { cam.verticalFOV.floatValue = fovAxisVertical ? s_FovLastValue : Camera.HorizontalToVerticalFieldOfView(s_FovLastValue, camera0.aspect); } else if (!p.projectionMatrixMode.hasMultipleDifferentValues) { cam.verticalFOV.floatValue = fovAxisVertical ? s_FovLastValue : Camera.HorizontalToVerticalFieldOfView(s_FovLastValue, camera0.aspect); } } }