/// <summary> /// Creates a <see cref="VolumeProfile"/> Asset and saves it in a folder next to the Scene. /// </summary> /// <param name="scene">The Scene to save the Profile next to.</param> /// <param name="targetName">A name to use for the Asset filename.</param> /// <returns>The newly created <see cref="VolumeProfile"/>.</returns> public static VolumeProfile CreateVolumeProfile(Scene scene, string targetName) { return(CoreEditorUtils.CreateAssetAt <VolumeProfile>(scene, targetName)); }
internal static LensFlareDataSRP CreateLensFlareDataSRPAsset(Scene scene, string targetName) { return(CoreEditorUtils.CreateAssetAt <LensFlareDataSRP>(scene, targetName)); }