// Get the mass, converting from inverse mass. public static float GetMass(this PhysicsMass physicsMass) { return(math.abs(physicsMass.InverseMass) > float.Epsilon ? math.rcp(physicsMass.InverseMass) : 0f); }
// Get the inertia, converting from inverse inertia. public static float GetInertia(this PhysicsMass physicsMass) { return(math.abs(physicsMass.InverseInertia) > float.Epsilon ? math.rcp(physicsMass.InverseInertia) : 0f); }