public override IEnumerator LoadScenes([ValueSource(nameof(UnityPhysicsSamplesTest.GetScenes))] string scenePath) { // Don't create log messages about the number of trial days remaining PlayerPrefs.SetInt("Havok.Auth.SuppressDialogs", 1); // Log scene name in case Unity crashes and test results aren't written out. Debug.Log("Loading " + scenePath); LogAssert.Expect(LogType.Log, "Loading " + scenePath); var world = World.DefaultGameObjectInjectionWorld; // Ensure Havok var system = world.GetExistingSystem <EnsureHavokPhysics>(); { Assert.IsNull(system, "The 'EnsureHavokPhysics' system should only be created by the 'HavokPhysicsSamplesTest.LoadScenes' function!"); system = new EnsureHavokPhysics(); world.AddSystem(system); world.GetExistingSystem <SimulationSystemGroup>().AddSystemToUpdateList(system); } SceneManager.LoadScene(scenePath); yield return(new WaitForSeconds(1)); UnityPhysicsSamplesTest.EntitiesCleanup(); yield return(new WaitForFixedUpdate()); world.GetExistingSystem <SimulationSystemGroup>().RemoveSystemFromUpdateList(system); world.DestroySystem(system); LogAssert.NoUnexpectedReceived(); PlayerPrefs.DeleteKey("Havok.Auth.SuppressDialogs"); }
public override IEnumerator LoadScenes([ValueSource(nameof(UnityPhysicsSamplesTest.GetScenes))] string scenePath) { // Log scene name in case Unity crashes and test results aren't written out. Debug.Log("Loading " + scenePath); LogAssert.Expect(LogType.Log, "Loading " + scenePath); SceneManager.sceneLoaded += (Scene scene, LoadSceneMode mode) => SetSimulationType(SimulationType.HavokPhysics, scene, mode); SceneManager.LoadScene(scenePath); yield return(new WaitForSeconds(1)); UnityPhysicsSamplesTest.EntitiesCleanup(); yield return(new WaitForFixedUpdate()); LogAssert.NoUnexpectedReceived(); }
public override IEnumerator LoadScenes([ValueSource(nameof(UnityPhysicsSamplesTest.GetScenes))] string scenePath) { // Don't create log messages about the number of trial days remaining PlayerPrefs.SetInt("Havok.Auth.SuppressDialogs", 1); // Log scene name in case Unity crashes and test results aren't written out. Debug.Log("Loading " + scenePath); LogAssert.Expect(LogType.Log, "Loading " + scenePath); SceneManager.sceneLoaded += (Scene scene, LoadSceneMode mode) => SetSimulationType(SimulationType.HavokPhysics, scene, mode); SceneManager.LoadScene(scenePath); yield return(new WaitForSeconds(1)); UnityPhysicsSamplesTest.EntitiesCleanup(); yield return(new WaitForFixedUpdate()); LogAssert.NoUnexpectedReceived(); PlayerPrefs.DeleteKey("Havok.Auth.SuppressDialogs"); }