示例#1
0
        public void CreateTextureItems(UnityPath imageBaseDir = default(UnityPath))
        {
            if (m_textures.Any())
            {
                return;
            }

            for (int i = 0; i < GLTF.textures.Count; ++i)
            {
                TextureItem item = null;
#if UNITY_EDITOR
                var image = GLTF.GetImageFromTextureIndex(i);
                if (imageBaseDir.IsUnderAssetsFolder &&
                    !string.IsNullOrEmpty(image.uri) &&
                    !image.uri.StartsWith("data:")
                    )
                {
                    ///
                    /// required SaveTexturesAsPng or SetTextureBaseDir
                    ///
                    var assetPath   = imageBaseDir.Child(image.uri);
                    var textureName = !string.IsNullOrEmpty(image.name) ? image.name : Path.GetFileNameWithoutExtension(image.uri);
                    item = new TextureItem(i, assetPath, textureName);
                }
                else
#endif
                {
                    item = new TextureItem(i);
                }

                AddTexture(item);
            }
        }
示例#2
0
        public int CopyAndGetIndex(Texture texture, RenderTextureReadWrite readWrite)
        {
            if (texture == null)
            {
                return(-1);
            }

            var index = m_textures.IndexOf(texture);

            if (index == -1)
            {
                // ありえない?
                return(-1);
            }

            // ToDo: may already exists
            m_exportTextures[index] = TextureItem.CopyTexture(texture, readWrite, null);

            return(index);
        }
示例#3
0
文件: TextureIO.cs 项目: bmjoy/VGO
        static BytesWithMime GetBytesWithMime(Texture texture, glTFTextureTypes textureType)
        {
#if UNITY_EDITOR
            var path = UnityPath.FromAsset(texture);
            if (path.IsUnderAssetsFolder)
            {
                if (path.Extension == ".png")
                {
                    return(new BytesWithMime
                    {
                        Bytes = System.IO.File.ReadAllBytes(path.FullPath),
                        Mime = "image/png",
                    });
                }
            }
#endif

            return(new BytesWithMime
            {
                Bytes = TextureItem.CopyTexture(texture, TextureIO.GetColorSpace(textureType), null).EncodeToPNG(),
                Mime = "image/png",
            });
        }
示例#4
0
 public void AddTexture(TextureItem item)
 {
     m_textures.Add(item);
 }